Yup, I could see that. In the map ONS-Dria there are 4 near identical castles/villages in each corner of the map, one would be the starting village, the opposite would be the boss's lair, but this would be a great way to use one of the extra villages, protecting them from an invading horde or whatnot. I could see it.Ollievrthecool wrote:Perhaps one of these "missions" could be like waves of enemies trying to destroy a power core, like in Sanctum 2
https://www.youtube.com/watch?v=sHwlvzaNBDk
Also, having it an open world would be a problem because many people have bad machines, even big maps, like CTF-PineRidge lagged peoples computers to hell so I would hate to know what kind of lag people would get on an "open world"
That's almost exactly what I had in mind for this, only of course splitting the general levels up by regions on the map rather than map alone. That'd be awesome.taries wrote: This brings me again to DW, in Invasion there is solution which is that monster lvl = to lvl of player with lowest lvl. In Monster Evolution theres are 4 ranks: Rank 1: lvl 1-49, rank 2: lvl 50-99, rank 3: lvl 100-149, rank 4: lvl 150-200 (lvl cap is 200), at each rank you unlock stronger things to buy, each map has recomended lvl, so there are easy maps and hard maps, lvl 150 can play map for lvl 1-40 but he wont get any experience. Other solution could be make monster lvl average from players lvls so if there are 2 player one is lvl 50 and other is 100, monster lvl will be 75.