RACE - Mad Gulch
- Socio
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RACE - Mad Gulch
TFW. you're a powerful warlord and need to chase down your escaping wives, but there are these potato-skilled racers jamming the way with their mediocre Hellbender maneuvering~
To be done soon~
http://www.mediafire.com/view/a2ttr2yqt ... review.jpg
To be done soon~
http://www.mediafire.com/view/a2ttr2yqt ... review.jpg
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- iRobot
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Re: RACE - Mad Gulch
Looks awesome, I like the brown part.
- Socio
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Re: RACE - Mad Gulch
Beta version is on the server now. Already noted down some things I'll might modify, will be posting a normal download link once I'll get a few more games played to be sure to those changes.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- Socio
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Re: RACE - Mad Gulch
If anyone has some ideas about what to improve/change, write them down and I'll see what I can do. Currently done:
-Changed the spawns to a more standard 2-floor garage style.
-Map has Scorpions only (HP from 750 to 1000).
-Goliaths swapped to Mantas (HP on all reduced to 200 and respawn delay to 120)
-Added landmines for more hazard on the road (was not really into adding those as I know they can be glitchy, but there wasn't much alternative)
-Oil pits hazards.
-Number of objective reduced to 11 (from 15, got to keep the odd number for no loldraws).
And
If you really think this map is pure garbage Calypto then just write it down, what's wrong and I'll try to improve what I can
-Changed the spawns to a more standard 2-floor garage style.
-Map has Scorpions only (HP from 750 to 1000).
-Goliaths swapped to Mantas (HP on all reduced to 200 and respawn delay to 120)
-Added landmines for more hazard on the road (was not really into adding those as I know they can be glitchy, but there wasn't much alternative)
-Oil pits hazards.
-Number of objective reduced to 11 (from 15, got to keep the odd number for no loldraws).
And
Code: Select all
> Exediron: Is this any good?
> DaveTheBarbarian: not really
> britany_spears: ich wiess nicht
> Exediron: Calypto told me it was like an iPhone6
> dgls..:LLS:.: needs more spawn points
> DaveTheBarbarian: he was right
> (RTO)>Drive!<: it needs some tweaking yeah
> GAME_OVER left the game.
> britany_spears: ach, ganz gut
> Exediron: But you can't trust anything that Trump-lover says
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- Calypto
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Re: RACE - Mad Gulch
fuck you guys
Sent from my iPhone
Sent from my iPhone
-
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Re: RACE - Mad Gulch
Bugs I noticed:
1)You can spawn in enemy base when using teleporter
2) death by mines bugs you, you have to suicide after, otherwise you stay glitched and can shoot
Suggestions: I would decrease Scorps HP to 300, since now you can farm at end killing ppl and then score with their scorps, since they got enough hp to surive deemer
1)You can spawn in enemy base when using teleporter
2) death by mines bugs you, you have to suicide after, otherwise you stay glitched and can shoot
Suggestions: I would decrease Scorps HP to 300, since now you can farm at end killing ppl and then score with their scorps, since they got enough hp to surive deemer
- Exediron
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Re: RACE - Mad Gulch
I'd just like to say that I approve of the added hazards, and I think now it's more difficult for n00bs to score.
We all hate it when n00bs score, right?
We all hate it when n00bs score, right?
- iRobot
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Re: RACE - Mad Gulch
It's great when noobs score, because it could have been me.
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