That's sad. Missing 90s with 100% free games
https://www.rollingstone.com/glixel/new ... ms-w509288
Maybe Izumo is working on something like that and that's why we have disbalanced teams in Assault?
Activision Researched Using Matchmaking Tricks to Sell In-Game Items
- Den
- System Administrator
- Posts: 592
- Joined: Sat 05 Mar , 2016 5:51 am
- Location: Russia ✈ Kazakhstan
- Contact:
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items
If people weren’t pirating games then free to play / pay to win wouldn’t happen.
- Den
- System Administrator
- Posts: 592
- Joined: Sat 05 Mar , 2016 5:51 am
- Location: Russia ✈ Kazakhstan
- Contact:
Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items
I guess problem is not in pirates but in greed. In 90s in Russia nobody was buying games, those days were peak of piracy. Nowadays almost any modern game will not allow pirats to play online.
Even in ancient UT2004 pirates are not allowed on half servers because of LPN and other similar features, on other servers one pirate got banned and others with same key too, some admins ban then just because hard to identify player.
Even in ancient UT2004 pirates are not allowed on half servers because of LPN and other similar features, on other servers one pirate got banned and others with same key too, some admins ban then just because hard to identify player.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Activision Researched Using Matchmaking Tricks to Sell In-Game Items
I've pirated games in the past because nobody has fun when you spend full price for a game and don't enjoy it, and then digital distribution means you can't take it back to the store.
Now you can refund games within 2 hours if you don't like them, but it's still not enough. Is 2 hours enough to really tell if you like a game? Most of that is probably just the train track tutorials. They need to release more demos, or people will continue to download the 'free demos' from piratebay.
Now you can refund games within 2 hours if you don't like them, but it's still not enough. Is 2 hours enough to really tell if you like a game? Most of that is probably just the train track tutorials. They need to release more demos, or people will continue to download the 'free demos' from piratebay.
Who is online
Users browsing this forum: No registered users and 15 guests