BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 23 Dec , 2019 12:39 am

Weapons

Shotguns
  • Increased spread
  • Reverted change to effective range
AK-490 Battle Rifle
  • Fixed an issue causing this weapon to have uncontrollable recoil
CYLO Firestorm V
  • Slightly reduced lateral recoil
R9A1 Ranger Rifle
  • Slightly reduced recoil
  • Reduced lateral deviation during recoil
SK-410 Assault Shotgun
  • Further cut effective range
  • Significantly cut recoil
  • Maximum damage up to 100 from 75
  • Magazine ammo up to 8 from 6
Sub-Assault Rifle 12
  • Fixed an issue causing this weapon to have uncontrollable recoil
XMV-850 Minigun
  • Recoil down to 72 from 96
Z-250 Minigun
  • Recoil down to 140 from 180
  • Spins up even faster

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sun 29 Dec , 2019 8:57 pm

Weapons

AK-490 Battle Rifle
  • Increased recoil value and erraticity of path
Le Big XOXO
  • Fixed an issue causing the stream endpoint not to update on non-owning clients
LK05 Carbine
  • Will now correctly require cocking when magazine is emptied
MK781 Combat Shotgun
  • X-007s fired in shotgun mode (no suppressor) cause aim displacement of maximum 0.8 seconds on hit
  • Altfire uses correct aimed fire anim
  • Adjusted sights
There is no non-sniper and non-melee weapon capable of reliably applying aim displacement

MRS138 Shotgun
  • Tightened spread
  • Mag ammo up to 6 from 5
Proton Streamer
  • Fixed an issue causing the stream endpoint not to update on non-owning clients
R9A1 Ranger Rifle
  • Toned down excessive Heat Ray visual impact effects
Z-250 Minigun
  • Damage down from 55 to 40
  • Mode RPMs up to 200 RPM and 400 RPM from 150 RPM and 350 RPM
  • Spins up more slowly
  • Reduced maximum damage inflicted from missed shots that hit world geometry from 27 to 5

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 24 Feb , 2020 11:49 pm

Weapons

AK-490 Battle Rifle
  • Recoil down to 192 from 220
  • Increased rate of spread when hipfired
A73 Skrith Rifle
  • Damage up to 36 from 33
E90-N Proton Streamer
  • Damage calculation changed. Previously dealt 7 damage, plus an additional 2 damage for every successive hit past the first two for a maximum of 17 damage. Now deals 9 damage, plus an additional 1 damage for every successive hit, to a maximum of 12.
Fifty-9 Machine Pistol
  • Mag ammo up to 35 from 24
M2020 Gauss Rifle
  • Bullet deflection mode now lasts a maximum of 7 seconds instead of 5
M763 Shotgun
  • Fire interval down to 0.7 from 0.75
MRS138 Shotgun
  • Adjusted sight view
NFUD Combat Wrench
  • Increased placement animation rate by 50% (places object constructors more quickly)
  • Barriers construct in 0.1 seconds instead of 0.5 seconds
SK-410 Shotgun
  • Recoil down to 600 from 700
XM20 Laser Rifle
  • First balance/fixing pass.
  • Primary inflicts 10 damage plus an additional 8 for successive hits, using heat mechanics, to a maximum of 60 damage. Recoil and fire rate lowered.
  • Shield reduces incoming damage by 35. Has a maximum value of 200 points.
  • No longer has a venting fire anim which blocks reload.
  • No longer has a jump offset.
XRS-10 Machine Pistol
  • Mag ammo up to 30 from 24

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Tue 03 Mar , 2020 1:10 pm

Weapons

Dark Star
  • Melee damage up to 35 from 20
E90-N Proton Streamer
  • Reduced maximum amplitude of primary fire stream effect
Fifty-9 Machine Pistol
  • Fixed an issue which caused stock switching never to have worked online
RCS-715 Tactical Buster
  • Added to the game.
Sub-Assault Rifle 12
  • Fixed an issue which caused stock switching never to have worked online

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 12 Mar , 2020 7:48 pm

Loadout

The server now uses the version of Loadout which was originally part of Ballistic Conflict, based on weapons consuming a certain number of slots out of the 35 that you have available. The menu for this version of Loadout is integrated with the Escape menu, and the Loadout menu keybind and Mutate Loadout command are both deprecated.

Killstreaks

Killstreaks are now separate from Loadout, and are also integrated with the Escape menu. They are active in all gametypes, including those using pickups.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 13 Mar , 2020 4:20 pm

Weapons

Dark Star
  • When players are set on fire by any Dark Star mode which does so (Slow Bolt, Flamer, Cone Immolation), and another player attempts to heal them, a message will be displayed to warn that the immolation is preventing healing.

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