How to make a simple object that does only 2 things?

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LegendaryAgent
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Re: How to make a simple object that does only 2 things?

Post by LegendaryAgent » Sat 22 Oct , 2011 5:55 pm

Azarael wrote:Hmm. I'm not sure you can have a shield which will act so selectively without quite a bit of work - blocking Hitscan is an absolute thing. The Ballistic Weapons mod contains code which allows weapons to penetrate geometry and meshes, but it's fairly useless unless you're planning to subclass every weapon to work with your shield.
Yeah exactly what i was thinking, especially because of this:

Code: Select all

bBlockZeroExtentTraces
If this is False, this object will not block zero extent traces. Zero extent traces are used for things like weapon fire which includes both instant hit weapons and things like rockets. If this is True, and bCollideWorld is also True, this object will block zero extent traces.

Well im sorry to waste ur time, but at least we have reached the conclusion this is not possible without extending every single hitscan weapon out there, and thats not gonna happen for now at least its not xD
Ill just leave it to block everything and later on ill find an uglier work around :P

Thx for the replies and ur patience as usual, now 1 more reason to hate hitscan weapons lol

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