BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Wed 14 Dec , 2011 3:53 am

I rarely bother to maintain an updated archive these days. Those who want it can just extract it from the servers.

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AndyMc
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Re: BallisticPro changelogs.

Post by AndyMc » Thu 15 Dec , 2011 12:31 am

K, thank you, so I just need to grab the prov55 u and that will be updated?

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Thu 15 Dec , 2011 12:47 am

Yup.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Thu 15 Dec , 2011 2:03 am

Coming update:

Freon

Deployed weapons will bypass camper checks if a player has made a kill with the weapon in the last ten seconds. Temporary adjustment while I consider whether it's a good idea to skip the camp check if the wielder has been damaged or if the wielder dealt damage.

All weapons

Reduced recoil decline delays for automatic weapons (hipfire shrinks back faster)

All deployed weapons

Cover bonus increased from 25% damage reduction to 50% damage reduction
All deployed weapons act as if they were aimed (sights view) with -50% vertical and -25% horizontal recoil.

D49 Revolver

Reworked. Does half the DPS, but loses no damage over range and is hip accurate.

HAMR

Deploy bug resolved

X83 Sniper Rifle

Now has a cover bonus (didn't before)

M763 Shotgun

Recoil increased from 768 to 1024
Loses 40% of damage at range, up from 30%

Dragon's Tooth Sword

Should produce an audible hum to other players when equipped

G5 RPG

If the laser is not activated, fires a fast, unguided projectile.
If the laser is activated, fires a slow, guided projectile.
Guided rocket turn speed increased.
Guided rocket flight speed reduced.

A500

Projectiles spread out more from the hip

LS14

Doubled Single Fire recoil
Double Fire produces more heat

Bulldog

Reverted to old code (seemed to be working okay, and mode of operation is preferred by both myself and the players)

All snipers

Reduced sway

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Fri 16 Dec , 2011 4:48 am

Update is live.

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Re: BallisticPro changelogs.

Post by Nardaq_NL » Fri 16 Dec , 2011 7:15 am

Azarael wrote:Coming update:

Freon

[...]
All snipers

Reduced sway
just tested

ahhhhhhhh better. way better

I also noticed u fixed the accuracy % per shot and not the ammo its spitting out vs hitting target :)

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gmoney
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Re: BallisticPro changelogs.

Post by gmoney » Fri 16 Dec , 2011 7:51 pm

I think a few months ago, the land mine was removed. And that was, in my opinion, a very good weapon to have.
i understand why you guys removed it but i wounder if it will ever come back.
~I AM G-MONEY~

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Fri 16 Dec , 2011 7:54 pm

No plans to reintroduce land mines at the moment.

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Re: BallisticPro changelogs.

Post by Nuclearbass » Sat 17 Dec , 2011 12:41 pm

You nerfed my nova :'(

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 17 Dec , 2011 2:32 pm

A mistake in the code means that the Nova currently gains no benefit in terms of its normal firemode. The Dark Star is unaffected.

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