BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
Locked
Nardaq_NL
Posts: 232
Joined: Sun 14 Mar , 2010 7:31 pm
Contact:

Re: BallisticPro changelogs.

Post by Nardaq_NL » Fri 30 Dec , 2011 11:52 pm

Calypto wrote:[....], and m763 needs WAYYYYYYYYYYYYYYYYYYYYY^100 less.
wut? what about the acid gun? that F*cker spit out 140d @ close or so
the 763 its crap now

used to need 3 shots to kill some 1 now its about 4-5

close range DMG is crap
medium range dmg ~10-20? the F?
and spread is a joke

User avatar
Calypto
Posts: 1879
Joined: Tue 27 Dec , 2011 6:24 am
Location: New York State
Contact:

Re: BallisticPro changelogs.

Post by Calypto » Sun 01 Jan , 2012 2:27 am

Azarael is working on it, and m763 is fine after meganerf

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Sun 01 Jan , 2012 2:32 am

M763 Shotgun

Damage per shot: 130
Fires every: 0.4 seconds

lolthehellusay

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Sun 01 Jan , 2012 5:08 am

A500

Less hip accurate (directionally)
Slower projectiles
Tighter spread from hip

Projectile weapons

Only check Pawn.IsHeadShot() for their headshot damage.

A73

Deals full headshot damage.

Redwood 6000

Slightly less hip accurate.
Has more recoil.

CYLO Firestorm

Slightly less recoil.
Cools faster.

X83 Sniper Rifle

No longer ignores armour.

Nardaq_NL
Posts: 232
Joined: Sun 14 Mar , 2010 7:31 pm
Contact:

Re: BallisticPro changelogs.

Post by Nardaq_NL » Sun 01 Jan , 2012 5:13 am

Azarael wrote:M763 Shotgun

Damage per shot: 130
Fires every: 0.4 seconds

lolthehellusay
i tested this @ 1~2 mtr ~60dmg

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Thu 05 Jan , 2012 12:22 am

Bad sights

Certain weapons now fire on target:

MD24 Pistol
Wilson 41
Bulldog Autocannon
M290 Shotgun
M50 Assault rifle
MRS-138 Shotgun
R9 Ranger Rifle

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 09 Jan , 2012 1:26 am

Freon

May no longer throw weapon

A500 Acid Gun

Halved number of spots produced from altfire
Altfire spots proportional to ammo load used. Uses 5 ammo or the remaining mag, whichever is smaller

R9 Ranger Rifle

Adjusted sway

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: BallisticPro changelogs.

Post by iRobot » Mon 09 Jan , 2012 10:36 am

Oh shit son, did the Acid gun just get a nerf?

Nuclearbass
Member
Posts: 58
Joined: Tue 22 Nov , 2011 5:22 pm
Contact:

Re: BallisticPro changelogs.

Post by Nuclearbass » Mon 09 Jan , 2012 10:07 pm

When will you fix nova's aim ?

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: BallisticPro changelogs.

Post by Azarael » Mon 09 Jan , 2012 11:08 pm

Is there something wrong with staff aim?

Locked

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest