if i start my UT2k4, it crashed when it should show the menu! I didn't changed the files of the game since yesterday. I get this Error Code:
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UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 3217 MHz with 2047MB RAM
Video: ATI Radeon HD 5570 (7200)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class MasterServerClient) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (MasterServerClient 81436) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 1491940)) <- UObjectProperty::Serialize <- (ObjectProperty GUI2K4.Ut2K4Community.MSC) <- LoadObject <- (ObjectProperty GUI2K4.Ut2K4Community.MSC 1491940==1491940/2400421 1491923 17) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class GUI2K4.Ut2K4Community) <- UState::Serialize <- UClass::Serialize <- (Class GUI2K4.Ut2K4Community) <- LoadObject <- (Class GUI2K4.Ut2K4Community 1491940==1491940/2400421 255826 322) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class GUI2K4.UT2K4MainMenu NULL) <- AActor::ProcessState <- Object ScriptedTriggerController NoIntro.ScriptedTriggerController, Old State State Gameplay.ScriptedTriggerController.Scripting, New State State Gameplay.ScriptedTriggerController.Scripting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free