Tankshell Reskinning
- Calypto
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Tankshell Reskinning
Anyone know the textures a tank shell explosion uses? Hoping to code and re-skin a tank shell. Maybe could even do a rainbow redeemer.
- Socio
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Re: Tankshell Reskinning
Select Actor -> Emitter -> ONSTankHitRockEffect
Add it to a level.
Properties -> Emitter
There you will have 7 sprite effects that alltogether give the fx of tank shell explosion, dust, chunks, trails, fire etc.
I dont know which one you want, but you can easily find it yourself. Use realtime preview and set one by one sprite effects properties: Local -> Autoreset=true
Then just go to the Texture tab, to find the used textures.
Add it to a level.
Properties -> Emitter
There you will have 7 sprite effects that alltogether give the fx of tank shell explosion, dust, chunks, trails, fire etc.
I dont know which one you want, but you can easily find it yourself. Use realtime preview and set one by one sprite effects properties: Local -> Autoreset=true
Then just go to the Texture tab, to find the used textures.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
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- iRobot
- Junk Administrator
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Re: Tankshell Reskinning
I approve
- Calypto
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- Location: New York State
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Re: Tankshell Reskinning
Which are the used textures? I can't find the texture pack they are in and it doesn't show up in the "in use" sub-tab.
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