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Re: RACE-WickedSickRace Winners' Club

Posted: Mon 29 Apr , 2013 1:36 pm
by bOnO
Oh come on, it doesn`t mean all maps must be low level... We can keep a few challenging map. I remember this change being made by Darkelf just before I started to have less time to play, and I also found it too easy so not interesting to play anymore. You can modify it, but why remove all the interesting parts ?! Or put both versions online.

Re: RACE-WickedSickRace Winners' Club

Posted: Mon 29 Apr , 2013 1:44 pm
by Socio
You want hard Trial-Race? Race kids already bitch and moan over WickedSickRace and that one is like 2-3mins of one track srsly
Lets aim for the basic toddler demographic of race players, flat tracks, simple jumps = OMGBESTRACEEVAH omg
iRobot wrote: Loops? Gone
Traintrack balancing? Gone
Coloured mines? Gone
There was only one loop, which was glitchy, not saying the current ones are better, the volumes in them had me eject from the Scorpion onto the top of the loop, and without a car I had to suicide (ok
There was no real balance bars in Coaster (guessing you count the "grate" after the first turn in the old version, also those were easy anyways, since short + jumping Scorpion), the only maps that use those are Blazing, HappyScorpion 3rd obj and LegoPyra 4th objective.
Dont really remember and HBRace styled mines on the road in the old Coaster version.

Re: RACE-WickedSickRace Winners' Club

Posted: Mon 29 Apr , 2013 1:46 pm
by iRobot
Those were just examples, but it further even proves my point that they've been made 'even easier' when they were easy already.

Besides, NV should be disabled in trials maps. Nitro/air control removes any and all challenge.

Re: RACE-WickedSickRace Winners' Club

Posted: Mon 29 Apr , 2013 2:45 pm
by Azarael
The vast majority of players couldn't even complete the old version of Blazing Scorpions with Nitro / air control. I find air control to be an invaluable tool in combatting random bullshit which can happen when you land with Unreal Engine 2 vehicles and I would be disappointed to see it removed on trial scorpions.

Re: RACE-WickedSickRace Winners' Club

Posted: Mon 29 Apr , 2013 3:37 pm
by darkelf
iRobot wrote:Why is the new scorp coaster so easy now? All the parts with any challenge are gone lol

Loops? Gone
Traintrack balancing? Gone
Coloured mines? Gone

All the while everything else has been made wider/shorter/easier.

For a trials map, it's kinda a procession to the finish now.

bOnO wrote:Oh come on, it doesn`t mean all maps must be low level... We can keep a few challenging map. I remember this change being made by Darkelf just before I started to have less time to play, and I also found it too easy so not interesting to play anymore. You can modify it, but why remove all the interesting parts ?! Or put both versions online.
Socio wrote:You want hard Trial-Race? Race kids already bitch and moan over WickedSickRace and that one is like 2-3mins of one track srsly
Lets aim for the basic toddler demographic of race players, flat tracks, simple jumps = OMGBESTRACEEVAH omg
There was only one loop, which was glitchy, not saying the current ones are better, the volumes in them had me eject from the Scorpion onto the top of the loop, and without a car I had to suicide (ok
There was no real balance bars in Coaster (guessing you count the "grate" after the first turn in the old version, also those were easy anyways, since short + jumping Scorpion), the only maps that use those are Blazing, HappyScorpion 3rd obj and LegoPyra 4th objective.
Dont really remember and HBRace styled mines on the road in the old Coaster version.
http://ldg-gaming.eu/viewtopic.php?f=6& ... =10#p15628

Re: RACE-WickedSickRace Winners' Club

Posted: Fri 30 Aug , 2013 9:53 pm
by Kennie
Cannot recall if this was < 5min, but am I the only member of this club so far ?!

Image

Re: RACE-WickedSickRace Winners' Club

Posted: Fri 30 Aug , 2013 10:38 pm
by iRobot
congrats, very few players finish this map

its the most difficult on the server

Re: RACE-WickedSickRace Winners' Club

Posted: Fri 30 Aug , 2013 11:49 pm
by iZumo
Oh damn, the map is extremelly hard, only 4% of the players ever finished it so far
trollface

Re: RACE-WickedSickRace Winners' Club

Posted: Sat 31 Aug , 2013 12:09 am
by bOnO
Not bad, try < 3 min now and you'll be in the club fuck_yeah

Re: RACE-WickedSickRace Winners' Club

Posted: Sat 31 Aug , 2013 12:25 am
by Calypto
I think we should just remove this map, it's pretty much impossible to beat