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Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 3:25 pm
by Azarael
That's under discussion at the moment.

Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 3:36 pm
by Oska
Capaco wrote:Im old but ...
No "but" Capa.

A slowness thing could be cool, so would be the "only melee" thing. (Butchers idea's, not mine)

Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 6:30 pm
by iRobot
I think a weapon that fires energy balls, that can be detonated to create a small explosion when shot would be cool.

Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 6:34 pm
by Butcher
iRobot wrote:I think a weapon that fires energy balls, that can be detonated to create a small explosion when shot would be cool.
Typical shock rifle? :S then we play normal UT!!
What happened to the creativity robot? ;'D'D ...lol

Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 6:35 pm
by iRobot
Raven

Re: Idea Weapons/mines

Posted: Thu 13 Jun , 2013 6:44 pm
by Butcher
Not your day Robot?
I'll give you an idea:
-What about an ice grenade that makes the floor slippery, and you hub, slide without friction...you take momentum shooting or being shot, and you can't change your momentum.. also counters the FP7.
Could be cool for maps with an abyss or huge heights.... joinha

Re: Idea Weapons/mines

Posted: Fri 14 Jun , 2013 10:56 am
by iZumo
Shock rifle with scopes .... dem stombos.

I prefer a weapon which primary fire will shoot energy balls affected by gravity and altfire will stun the enemy for a moment.
trollface

Re: Idea Weapons/mines

Posted: Fri 14 Jun , 2013 1:06 pm
by Takeo
Izumo_CZ wrote:Shock rifle with scopes .... dem stombos.

I prefer a weapon which primary fire will shoot energy balls affected by gravity and altfire will stun the enemy for a moment.
trollface
Don't even try to get your EMP and Quantum implemented in BW :)

Re: Idea Weapons/mines

Posted: Fri 14 Jun , 2013 1:07 pm
by Azarael
Make yourselves useful and come up with some ideas for this WIP I've got!

Image

Re: Idea Weapons/mines

Posted: Fri 14 Jun , 2013 1:28 pm
by iRobot
Looks familiar.