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Re: Blazing Scorps

Posted: Wed 13 Nov , 2013 3:32 pm
by Azarael
No tone on the Internet. Perhaps a better idea would be not to post drivel?

Re: Blazing Scorps

Posted: Wed 13 Nov , 2013 3:52 pm
by iRobot
All of my input is valid.

It might not make sense, much like the bible, but it is considered of worth.

=D

Re: Blazing Scorps

Posted: Wed 13 Nov , 2013 9:18 pm
by proof
My thoughts to the new discussion:

First of all I have to agree with iRobot. It is the hardest map on this server and it should stay the hardest map. Its a well balanced map as it is now imo. Not so good drivers really have to concentrate to successful get to the end. Me and a couple of others dont really have problems completing the map so we are trying to do it as fast as possible (4:28 for part3 anyone?).

On the other hand darkelf is right when it comes to ragequitting. I realized Blazing is a map which tends to empty the server quicker than Pierons or UglyAssault. So you really should consider giving people more than 1 chance to do certain traps/obstacles. You could for example do it like the Trial map TowerOfBable (if anyone knows is). The Trial map is basically just a huge tower you have to climb up. When you climb inside of the tower and fail a jump you dont fall straight down to the very start because there are several levels which will save you. On the other hand if you climb outside and fall down youre in trouble. Something similar for Blazing might be good. So if you fail an obstacle you get thrown back maybe 1-2 minutes but you dont have to do it all over again. And leave some of the obstacles as "dangerous" as they are, so if you fail you have to start from the beginning again.

Just an idea to make the map more attractive for unskilled raisers :)

Re: Blazing Scorps

Posted: Wed 13 Nov , 2013 9:27 pm
by Azarael
Add a checkpoint system. Be the best.