Page 2 of 17
Re: RACE - NetherRace
Posted: Wed 30 Oct , 2013 4:54 pm
by darkelf
Hell if you really want to have your eye's killed go download AS-birthday
That will make you blind.
Re: RACE - NetherRace
Posted: Wed 30 Oct , 2013 6:34 pm
by Earl_Vencar.:LLS:.
Finished, and is now called RainbowRace.
As far as I could tell, this is glitch free. However, it never ends this way ...
Log:
* New spawn and made some alterations to the original track. There are two teamwork based shortcuts available, but whether anyone actually utilises this ...
* Some alterations to the lighting, i.e. toned it all down a bit.
* Entire new track above
There are some other bits and bobs I've done and cannot remember
Edit: Written this out and then remembered that it needs another section ... will post file as soon as it is done.
Done
File:
http://www.mediafire.com/?9yd2sn9d58iu4ym
Re: RACE - NetherRace
Posted: Thu 31 Oct , 2013 7:17 pm
by Earl_Vencar.:LLS:.
Ignore the file above, the finished file is this:
http://www.mediafire.com/download/4dysh ... BV1%5D.zip
Enjoy. What probably could need improving is the loop and the 3 tunnels, but they work ok.
Re: RACE - NetherRace
Posted: Thu 31 Oct , 2013 7:36 pm
by Donnie
my eyes are bleeding
Re: RACE - NetherRace
Posted: Fri 01 Nov , 2013 1:03 am
by Calypto
Donnie wrote:my eyes are bleeding
I like the map's aesthetics. Thank you Vencar for your hard work to take upon unfinished maps and turn them into a living dream.
Re: RACE - NetherRace
Posted: Fri 01 Nov , 2013 6:54 pm
by iZumo
Man I look on the screen for 3 seconds and my eyes are already bleeding. Is this up'd? I'm curious what the chatlog will say
Re: RACE - NetherRace
Posted: Fri 01 Nov , 2013 7:22 pm
by Earl_Vencar.:LLS:.
It is, but it needs fixing. There's a gaping great glitch I didn't spot ...
Re: RACE - NetherRace
Posted: Sat 02 Nov , 2013 12:21 am
by bOnO
Also you should put a few arrows to show the path because it's not very obvious where you have to go. As when you fall you don't die and you can fall through any object down there if the scorp is too vertical, it's hard to understand where to go...
Re: RACE - NetherRace
Posted: Sat 02 Nov , 2013 9:28 am
by ZioFede
Izumo_CZ wrote:Man I look on the screen for 3 seconds and my eyes are already bleeding. Is this up'd? I'm curious what the chatlog will say
It isn't that bad in game...maybe because you usually watch out for the road while driving.
Re: RACE - NetherRace
Posted: Sat 02 Nov , 2013 11:12 am
by Earl_Vencar.:LLS:.
RainbowRace[V2] -
http://www.mediafire.com/?qivft125i8za0w1
* Major re-texturing of most of the platforms (now a completely wooden track). I think it looks a lot better than the grey texture before, plus the wood doesn't reflect the colour scheme as brightly
* Deleted the 'loop' and 'tunnel' - replaced by a sequence of movers and jumps respectively. Also re-sequenced the old meshes to resemble the new track built above. Also deleted the 'stand on platform to lower the bridge' bit, as it wasn't being given the love it deserved.
* First objective deleted (it was rather redundant), and a new set of movers (primarily arrows) in place to aid orientation
* The major 'jump to last obj' glitch has been boarded up. I can't completely guarantee that the map is glitch-free, as the track overlaps itself like mad, but I believe most of them have been blocked.