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Re: Magnet Glitching.
Posted: Mon 04 Nov , 2013 10:03 pm
by Satin
Jester is right for poolside, where some items need to be placed elsewhere (inaccessible for trans) no need to keep flight for that.
Re: Magnet Glitching.
Posted: Tue 05 Nov , 2013 6:22 pm
by Jester
Some players said that monsters still drop magnet/flight artifact. Maybe they shouldn't drop it ?
Re: Magnet Glitching.
Posted: Tue 05 Nov , 2013 8:29 pm
by Satin
Aza/Caly: Can the object that's dropped be changed to substitute something else for those two items please?
Re: Magnet Glitching.
Posted: Tue 05 Nov , 2013 11:09 pm
by Calypto
Satin wrote:Aza/Caly: Can the object that's dropped be changed to substitute something else for those two items please?
I've thought it through and instead made the flight artifact available again. The only catch is that it uses 10 adrenaline per second, this should be fine.
Re: Magnet Glitching.
Posted: Tue 05 Nov , 2013 11:21 pm
by Definitelynotjay
10 per second sounds a but much maybe 2 or 5 would be better. But it's a good idea.
Re: Magnet Glitching.
Posted: Tue 05 Nov , 2013 11:59 pm
by xOdiumNostrumx
Yep, I think that the main reason people are reaching for those high spots is super weapon ab(use), and nothing else. For example before the LAW implementation, you couldn't see anyone on the top of those shelves on Poolside or on the top of that wooden roof in Beach2013. I think that the super weapons are seriously hurting the gameplay right now and that the "flight" artifact is not the main concern in this situation.
Re: Magnet Glitching.
Posted: Wed 06 Nov , 2013 12:22 am
by Jester
xOdiumNostrumx wrote:Yep, I think that the main reason people are reaching for those high spots is super weapon ab(use), and nothing else. For example before the LAW implementation, you couldn't see anyone on the top of those shelves on Poolside or on the top of that wooden roof in Beach2013. I think that the super weapons are seriously hurting the gameplay right now and that the "flight" artifact is not the main concern in this situation.
You're not wrong about the super weapons (btw, it's always the same who're use: AT40/Law and sometimes flamethrower for the Medic's user) but on many maps, translo simply doesn't work (I don't remember each name but they exist) an flight artifact was/is the only way to move without the translo'.
Re: Magnet Glitching.
Posted: Wed 06 Nov , 2013 9:38 am
by Definitelynotjay
I used to go up there. I did it using trans and parachute(transing with parachute open). Before I had flight before trans was "fixed" and before law and at40 and others
Re: Magnet Glitching.
Posted: Wed 06 Nov , 2013 8:46 pm
by Satin
Calypto wrote:Satin wrote:Aza/Caly: Can the object that's dropped be changed to substitute something else for those two items please?
I've thought it through and instead made the flight artifact available again. The only catch is that it uses 10 adrenaline per second, this should be fine.
This is actually a truly bad idea. When the trans range was reduced to stop players from going into crazy places to avoid monsters and camp like mad, that (whilst unpopular) made perfect sense. Putting flight back on the menu, regardless of how many adren/sec it uses completely negates that. It's not needed, not wanted, and spoils the gameplay changes that aza made.
You can't on one hand say that 'you can't go to inaccessible places' and change the trans, and not do the same to flight.
Flight needs to go period.
10 Adren/sec is nothing to anyone with adren drip, adren container, adren surge etc. Flight is unbalancing the game. What do players use it for?
To go someplace up high where the monsters don't/can't go and camp like mad in perfect safety. The game is shifting from a static hideout & camp to a much more fluid mobile game (and it's better for it) (I should know I'm on here all the time & I see what players do with flight)
It just needs to be gone. And the monsters dropping it too as loot needs to be gone too.
Please remedy this asap Caly/Aza.
Re: Magnet Glitching.
Posted: Wed 06 Nov , 2013 9:01 pm
by Azarael
Can't disagree with this. If the adrenaline max is 300 or 400, that's 30 or 40 seconds of flight - enough to exploit with it. Flight should not be available - period.