Fallen_Angel spawnkilling

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iRobot
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Re: Fallen_Angel spawnkilling

Post by iRobot » Fri 29 Nov , 2013 6:27 pm

Fallen wrote:As Aza said: "I'm not sure how that fits the spirit of the spawnkilling rule, which is designed to prevent cheap kills on disoriented / weaponless players."

Dennis was attacking weaponless players that werent able to defend themselves. I was not. As I said I waited until they got in the levi and were able to defend themselves.

And I was defending the objective by destroying their levi.
You've been accused of killing players as well as an empty leviathan. Which personally I think sitting inside the attackers base in an opportune position is a piss poor stance to be defending yourself from.

It implies you expect people to assault the flakrat on foot in order to 'preserve' the Leviathan, in which case they would die instantly from your flak. It's an unfair position for and falls under unsportsmanlike play.

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Re: Fallen_Angel spawnkilling

Post by Fallen » Fri 29 Nov , 2013 6:33 pm

I did not kill any players. I did not sit inside the base. I did not even shoot at other players although they had weapons. I focused on destroying the levi before it could set itself up and shoot at our base.

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Azarael
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Re: Fallen_Angel spawnkilling

Post by Azarael » Fri 29 Nov , 2013 6:34 pm

The Leviathan can and will shoot nearby vehicles (of which the Flakrat is a priority target) from its starting position as well as when it is proximate to its own base. I honestly don't bat an eyelid if I see someone go into the attack base with a Flakrat in order to destroy the Leviathan. If the Flakrat then attacks infantry, it becomes spawnkilling - as defined by attacking players who are not in a position to defend themselves because of spawn-related issues. This means that the attacking Flakrat is not within the rules if it chooses to shoot at nearby spawning infantry firing upon it.

A Leviathan has so much HP that I don't think it ever counts as being flat-footed (as a respawned player is.)

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iRobot
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Re: Fallen_Angel spawnkilling

Post by iRobot » Fri 29 Nov , 2013 6:37 pm

Maybe you did kill players, maybe you didn't. I'm confident you attacked players though from what has been described.

Killing the key vehicle before it can leave attackers spawn in my eyes, would also fall under the category of spawnkilling. The leviathan cannot defend itself when you park there and drive under it. As aforementioned, if people attacked you on foot, you would retaliate. Attackers are in a no win situation here which is unfair, and as such, I feel that action should be taken.

I've said my opinion anyway so I'll leave it with the yellows. If nothing happens then c'est la vie.

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Re: Fallen_Angel spawnkilling

Post by Fallen » Fri 29 Nov , 2013 6:42 pm

Defenders tactics on Ballx is to destroy Levi as soon as possible, if you are smart you drive under it to prevent getting killed. Thats what I did. And yes the leviathan could defend itself thats why I died fairly quickly. I disproved all of your arguments

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iRobot
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Re: Fallen_Angel spawnkilling

Post by iRobot » Fri 29 Nov , 2013 6:48 pm

Fallen wrote:Defenders tactics on Ballx is to destroy Levi as soon as possible, if you are smart you drive under it to prevent getting killed. Thats what I did.
Fallen wrote:And yes the leviathan could defend itself thats why I died fairly quickly.
facepalm

It's common knowledge a flakrat is invulnerable to a Leviathan when underneath unless deployed (which also stops vehicles driving under it).

Expecting the attackers to deploy in their base is madness.

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Re: Fallen_Angel spawnkilling

Post by Fallen » Fri 29 Nov , 2013 6:54 pm

So I am not allowed to drive underneath the leviathan? I attacked it while it was driving out of base and it was shooting at me so I drove under it. The levi turned around and drove back to the spawn were I managed to destroy it. So what do you want me to get banned for?

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iRobot
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Re: Fallen_Angel spawnkilling

Post by iRobot » Fri 29 Nov , 2013 6:56 pm

If you can't see what is wrong with using such unfair tactics in the attackers BASE then I'm wasting my time here. Toodles.

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proof
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Re: Fallen_Angel spawnkilling

Post by proof » Fri 29 Nov , 2013 7:16 pm

Fallen wrote:And I was defending the objective by destroying their levi.
Thats the best argument Ive heard in a long time. Next time Ill spawnkill the attackers and say I defended the obj by spawnkilling the attackers. srsly

Besides, you did shoot at me at the time I was trying to reach the levi but unfortunatly for me you didnt even manage to damage me (otherwise it would be much easier to prove my case)
Azarael wrote:I'm not sure how that fits the spirit of the spawnkilling rule, which is designed to prevent cheap kills on disoriented / weaponless players.
please have a look at all three pictures Fallen submitted when complaining about Dennis:
http://i.imgur.com/DgbPatC.jpg
http://i.imgur.com/F6A0mTo.jpg
http://i.imgur.com/yC7xUjD.jpg

Notice something? ... It might take a while but eventually you will notice that Fallen had weapons on every screenshot. And now take a look at your statement again. Weaponless player? Disoriented player? Well if you dont want to ban Fallen cause hes such a nice and fair guy then Dennis should get an excuse from you, credit for the days he was banned and the ban stage reset to a lower one.

Besides, Robot is right, I dont see any kills in the log on all of his screenshots either. So maybe he didnt actually kill someone? Oh wait, Fallen didnt kill me either but yet he is not banned.
Art in a frame is like an eagle in a birdcage.

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Azarael
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Re: Fallen_Angel spawnkilling

Post by Azarael » Fri 29 Nov , 2013 7:25 pm

He's firing on infantry within the base. That's always interpreted as an attempt to spawnkill. Firing on a 5000hp vehicle and being confirmed not to have killed anyone is not, in my opinion, spawnkilling, unless you believe you can kill vehicles.

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