Re: My ban (#452)
Posted: Sat 18 Jan , 2014 2:19 pm
I've set a ban, but its length is TBD. He has absolutely no excuse for not having read the rules.
You wouldnt need to run after all the glitchers or patch the flaws if you simply allowed it. Plus you wouldnt lose players every week due to sometimes really ridiculous bans. There are even a couple of major glitches in AS maps I know. Even on retail maps. Are they allowed? Yes. Do you care to fix them? No. So why only apply the glitching rules to AS? And again, Im asking you, where do you draw the line between a shortcut and a glitch? For example if everyone had to play Aztec race as it was intended, everyone would take forever at the last objective to get through the S shaped, narrow brushes near the end. But people simply jump over them. Now in your eyes, this must be glitching, but yet nobody has been banned for it nor has it been fixed.Azarael wrote:You only prove my point through what you say. You don't respect the core gameplay of RACE enough not to glitch. Play the damn maps as they were intended or be banned. We shouldn't have to run around after you, patching every single glitch, just because you oppose banning people who are cheating. Respect the damn game by playing it in the way it was intended. If it's not enough fun for you that way, maybe the game isn't for you, or you should put your considerable mapping skills to use in developing maps which are more of a challenge. You'll quickly find that nobody will want to play them, for reasons I'm going to go into below. The times when race was about glitching every single objective, camping at the base all game to shoot benders coming out of the base and then having the nerve to call what you were doing "racing" are over. Long may they remain dead.
Its not about refusing to finish it, its about being so kind to wait for others to complete it. Now if you come with your stupid argument its race, ergo its competition... in Race theres not just a winner but also a 2nd, 3rd, 4th and so on. When ppl just finish the last obj on race, there will be just one winner and thats it. THIS is not race. People (including me) usually ask if they should finish when they reach the obj. I myself finish as long as nobody replied or if ppl want me to finish. But if people requesting "wait" why should it be forbidden?Azarael wrote:I'm adding anti-wait measures because I'm against the carebear situation right now where one person reaches the objective and refuses to complete it to stall out the map to completion. Race on such maps should be competitive and players should not be able to decide for themselves how long to stall out a map for. When good players on Assault stack defense in order to ensure the maximum amount of time is spent playing the map, there's uproar over it, same as there would be if a strong attacking team deliberately refused the objective to subject the other team to the full duration of the map, but when players capable of completing trial maps decide to have a little carebear party at the end and refuse to play competitively, thus guaranteeing the the map's full time will pass before it ends, it's somehow suddenly OK. Admins have even been abusing their power to extend the time on these maps.
Then let me ask you. Do you want an empty server with perfectly designed and challenging maps? Or do you want a full server with alot of happy players (noobs or pros doesnt matter) and maps that have a few glitches? If you would pick the first option you would lie.Azarael wrote:As for my opinion on racers, it's been developed over years of playing race and seeing that the better designed the gametype or map becomes, the less the racer playerbase is interested. C&C vs. ONS / CTF is a prime example of this; C&C is accepted despite not being race because it's piss easy, campy and popular, whereas VCTF / ONS actually require skill and thus aren't preferred. If they prefer to play gametypes which are simple and have little depth, avoiding anything skilled, then that's fine, but I reserve the right to call a spade a spade, especially when the vast majority of racers, after years of playing race, struggle with Blazing Scorpions, which has been completed by Assault players. These vehicles are designed for WASD controls with unrealistic physics in order to be easy to control, as they were only one component of Onslaught, in which they were intended to be used. Skilled, actual racers wouldn't touch UT race with a ten-foot pole because of that.
And even if it was played by noobs, why do you care? You dont even play race. If people are happy, let them play and dont fucking ban them one after another. If youre trying to create a Race server with only skilled and honest players who dont glitch you might just wanna run a 32 slot server with only bots on it.Azarael wrote:Also, how do you think race survived for years in OLDZ format, where basecamping and glitching to skip the entire track were the only ways to play on most maps? Because it was played by noobs. I don't understand how you can even try to argue this point.
sometimes I feel like being a physicist talking to a theologian about the universe because I have to repeat things again and again which somehow dont wanna go into your head: You dont play race. Why do you care about it so much? If the racers are happy, let them fucking play.Azarael wrote:Next time I get hold of the code for race, I'm just going to add a pure checkpoint system and have done with it. It's ridiculous to have version after version of patches and mapfixes when checkpoints will solve it all without the need to rape maps with blocking volumes. Between that and reworking the gate triggers to prevent vehicles from getting near, almost everything will be solved... and then maybe we'll finally see who actually wants to race and who will get butthurt because they can't cheat anymore.
I personally would not ban when someone glitch and people around do not care (generally like glitching the shields on objective (which checkpoints will not solveBabyDontHurtMeNoMore wrote:If I had a vote in this I wouldnt ban him at all. I was present when he glitched and no one really cared much that he actually glitched though many noticed it.
It's like if you make a straight road from start to end and put a sign in the middle of the road to turn right and fall into lava, making it clear your, the mapper's, intention is to not to go straight towards the objective but melt in lava. Are you going to tell me that going straight is a glitch?BabyDontHurtMeNoMore wrote:For example if everyone had to play Aztec race as it was intended, everyone would take forever at the last objective to get through the S shaped, narrow brushes near the end.