Re: Should LDG join the new Unreal Tournament?
Posted: Fri 09 May , 2014 4:46 pm
I'll commit to whichever game stays closer to the true UT roots of UT99.
Community Site of LDG-Gaming
https://ldg-gaming.eu/
wow dey r makin it so casual- Powerups (Berserk, UDamage, Large Health) currently have a visible respawn timer that appears when you are close to the base. This is an experiment to see if we want to use this functionality. Feedback appreciated!
A lot of media have previously asked us how we can sell such a high quality product at such a reasonable price, and we have told them that we can save money by doing the following three things:
- Dramatically cut down on marketing spend: Instead of expensive offline campaigns, try and do more online marketing and have our fans help us spread the word.
- Eliminate retail channel costs: While marketing is expensive, retail is even more so. I'd estimate that retail channels can cost anywhere from 20% to 40% of the final price of a flagship device from an established brand.
- Not plan to make any money for two years: We are fine with not making any money on our smartphones for two years, to give more people the chance to experience the quality of our devices, and help us build a name. (Complete lie, people are eating this right up)
I will for sure find time to get EMP in the game.Donnie wrote:I voted yes, people want race and trials maps back.
https://forums.unrealtournament.com/sho ... races-back
Calypto wrote:I feel like the advertising/anticipation for this game will be the only thing that will let it succeed. It's like the horseshit Oneplus Android phone advertising:A lot of media have previously asked us how we can sell such a high quality product at such a reasonable price, and we have told them that we can save money by doing the following three things:
- Dramatically cut down on marketing spend: Instead of expensive offline campaigns, try and do more online marketing and have our fans help us spread the word.
- Eliminate retail channel costs: While marketing is expensive, retail is even more so. I'd estimate that retail channels can cost anywhere from 20% to 40% of the final price of a flagship device from an established brand.
- Not plan to make any money for two years: We are fine with not making any money on our smartphones for two years, to give more people the chance to experience the quality of our devices, and help us build a name. (Complete lie, people are eating this right up)