Page 2 of 10
Re: Can I make an Invasion map?
Posted: Mon 04 Aug , 2014 8:52 pm
by proof
Well okay, if its a remake, then ignore most of what I said

The original map looks like a result of 10 minutes.
Re: Can I make an Invasion map?
Posted: Mon 04 Aug , 2014 9:51 pm
by Calypto
This version of the map has an example of what can be done to break the hall into another section.
http://uz2.ut-files.com/DM-INV-TheEnd_V ... al.ut2.uz2
Re: Can I make an Invasion map?
Posted: Mon 04 Aug , 2014 10:32 pm
by Aberiu
I'll take a look, thanks
Re: Can I make an Invasion map?
Posted: Tue 05 Aug , 2014 8:07 pm
by reload
Calypto wrote:Invasion favors simple, open maps.

Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 8:04 am
by Aberiu
Finally had some time to work on this one.
Made a couple of new textures and meshes, added 3 new rooms, some movers, and more stuff outside.
Here's the current version, let's say it's a beta 1:
http://sta.sh/015hs1x5tt3i
I think it needs some playtesting.
Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 8:21 am
by Calypto
Three quick things I noticed: there aren't any paths near the entrance to the base as well as over the bulge, and the side rooms won't get much use due to accessibility/size; the map feels cramped overall.
proof wrote:just make sure you dont color your level just by textures too much already. Most of the color in a map has to come from lighting.
This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a
Sunlight actor to the skybox. If placed correctly, it will shine through the windows and light the interior much as it would in real life; it would set your map apart from the rest. See the examples below. Other than that, the meshes and their textures are pretty cool. I'll put it on the server.

Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 8:28 am
by Aberiu
I left the paths the way they were in the original map. I just added some pathnodes to the tunnel so the upper area would be a bit harder to access during the fight. But overall I have no idea how this all will turn out.
Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 8:59 am
by Calypto
Most invasion maps are pathed poorly, I am not surprised then. For reference to anyone who touches invasion maps, there must be paths to anywhere a player can go. If not, the players are the ones invading, not the monsters.
Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 5:28 pm
by Aberiu
Calypto wrote:This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a
Sunlight actor to the skybox.
Last time I checked the sunlight was there.
I guess I made the map so white after playing weeks in these night cities, I was just too tired of dark maps :)
Maybe the specular mask of the base texture should be toned down a bit, it really affects the overall brightness of the map. I know that my monitor shows a lot in the white areas, but when I check my stuff on someone else's screen things look too bright or too dark sometimes.
If anyone of the regular Invasion players (Satin and others) will have a chance to try this map online, I'd love to hear your feedback as well.
Re: Can I make an Invasion map?
Posted: Mon 01 Sep , 2014 5:32 pm
by iRobot
Too many healthvials clustered together, would not bang.