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Re: UglyAssault

Posted: Thu 14 Aug , 2014 7:46 pm
by iRobot
;'D'D

Re: UglyAssault

Posted: Fri 15 Aug , 2014 11:22 am
by iZumo
LOL

Re: UglyAssault

Posted: Mon 18 Aug , 2014 9:44 am
by Socio
I uploaded a version where the 2nd objective is a normal hold one. I think that the last objective also needs some more balance to it as defenders spawn is really close to it and they are loaded with strong weapons (currently I modified the "maze" part, a bit of defenders weaponlockers and gave attackers Udamage, will see if there will be RAGE).

Re: UglyAssault

Posted: Mon 18 Aug , 2014 10:19 am
by iRobot
You could also give attackers some 100s, but be sure to place them at the end of really long tunnels that lead nowhere.

Re: UglyAssault

Posted: Mon 18 Aug , 2014 10:52 am
by Socio
iRobot wrote:You could also give attackers some 100s, but be sure to place them at the end of really long tunnels that lead nowhere.
Not sure if this is a reference to one of my own maps, but I dont remember doing stuff like that (I'm not from "DejaVus School of Balancing AS Maps") =.

Re: UglyAssault

Posted: Mon 18 Aug , 2014 11:02 am
by iRobot
An underwater tunnel would be good on the final obj too, for sneaking the power core past the defense.

Re: UglyAssault

Posted: Mon 18 Aug , 2014 11:31 am
by Socio
iRobot wrote:An underwater tunnel would be good on the final obj too, for sneaking the power core past the defense.
300m tunnel swim? Sounds like a plan.
Some said that there is a killing volume there, dont know, didnt tried it as I never had any will to play CrapCanyon2k4z, but on the next OLDZ weekend I'm going to join, get 199hp and try to reach the other side, keyword being "try" challenge)

Re: UglyAssault

Posted: Mon 18 Aug , 2014 11:37 am
by iRobot
I believe the kill volume is if you attempt to swim it before the computron objective is done.