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Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 3:58 pm
by Calypto
bufmymapsnurfurmaps rite guise

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 4:36 pm
by Azarael
I think it's time to veto this.

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 4:46 pm
by iRobot
Do these changes fix any actual problems with the map?

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 5:32 pm
by Azarael
No. Highlander remains the most popular map on the server. The only flaws that remain in it are the campability of one corridor and the restriction of the tunnels. It doesn't need messing with.

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 5:40 pm
by giZmo
Azarael wrote:I think it's time to veto this.
+1

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 6:11 pm
by Oska
Changing the stairs would be nice though, so he stops camping stairs with his machine gun.

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 6:34 pm
by Earl_Vencar.:LLS:.
Why not just add some lights and change this new update to a [Night] version? Then if the players don't like it, they don't have to vote it.

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 7:07 pm
by taries
How about add some more tress,fog and upscale the castle by 150%?

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 7:42 pm
by Greedisgood
How about add some more tress,fog and upscale the castle by 150%?
That would be INV version and we had it recently. Calypto pretty much took half of this update from there.

Re: DM-Highlander[DayTest]

Posted: Mon 11 Apr , 2016 8:28 pm
by ILoveTheNorth
Any chance we could fix #LadderBug too?