Page 2 of 3

Re: critical error

Posted: Sun 24 Apr , 2016 12:37 pm
by ILoveTheNorth
OS X FTW. No crashes so far.

Re: critical error

Posted: Sun 24 Apr , 2016 7:49 pm
by iZumo
ILoveTheNorth wrote:OS X FTW. No crashes so far.
kiddingme

Re: critical error

Posted: Fri 29 Apr , 2016 2:54 pm
by ILoveTheNorth
Izumo wrote:
ILoveTheNorth wrote:OS X FTW. No crashes so far.
kiddingme
#PrayForLDG.

Maybe if LDG was hosted on OS X Server, everything would be ok lol.

Re: critical error

Posted: Fri 29 Apr , 2016 5:01 pm
by ZioFede
OS X Server supports only 4 players per match unfortunately :cry:

Re: critical error

Posted: Sat 30 Apr , 2016 1:44 am
by Calypto
me too (ok

Code: Select all

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2995 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 970 (5891)

General protection fault!

History: UObject::ConditionalDestroy <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Re: critical error

Posted: Sat 30 Apr , 2016 9:21 am
by taries
wow Calypto not playing on Mac

Re: critical error

Posted: Wed 04 May , 2016 9:32 pm
by Butcher
Calypto having crashes too!!... .= This is interesting ... :)
I have win 7, planning to move to win 10 sometime soon...

Re: critical error

Posted: Wed 04 May , 2016 11:12 pm
by ILoveTheNorth
taries wrote:wow Calypto not playing on Mac
He brings great shame on us Mac users.

He's probably upgrading to Android phone with 5GB ram soon too.

Re: critical error

Posted: Thu 05 May , 2016 12:43 am
by Calypto
You can't disable mouse acceleration in OSX through the settings panel. That's how bad it really is.

Re: critical error

Posted: Thu 05 May , 2016 9:58 am
by 0rang3
But you can make little script to turn it off. It will take couple minutes to do. Or type 1 line of command in terminal - it's even faster.