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Re: AS-LegoPyra-2k11

Posted: Wed 05 Jan , 2011 1:11 am
by TheDejaVuPl@yer
nope, trix since ut99 - u can hide from deemer behind a tree or column even if its hit this tree or column from other side
the same w/ iontank/ioncannon splash; good example is glacier w/ its low barriers, that can be used by def's in crouch to avoid iontanksplash.

Re: AS-LegoPyra-2k11

Posted: Wed 05 Jan , 2011 1:56 am
by KimiRäikkönen
Izumo_CZ wrote:RAGE! Ever though that if deemer projectile is blocked it still does the radius damage around that area (obj1 -> deem the defenders).
ye i couldnt fix it :(

Re: AS-LegoPyra-2k11

Posted: Wed 05 Jan , 2011 1:56 am
by KimiRäikkönen
Conqueror wrote:The third objective for this map is possibly the most poorly thought out objective i've seen in a map.
true

Re: AS-LegoPyra-2k11

Posted: Wed 05 Jan , 2011 3:51 am
by iZumo
KimiRäikkönen wrote:
Izumo_CZ wrote:RAGE! Ever though that if deemer projectile is blocked it still does the radius damage around that area (obj1 -> deem the defenders).
ye i couldnt fix it :(
Physics volume around blue base and sniping areas and in it's properties set bNeutralZone to true (thus they can't take any damage). Actually add such volume around red base also coz of the noobs deeming their own team.

Re: AS-LegoPyra-2k11

Posted: Mon 31 Dec , 2012 12:53 pm
by darkelf
Change Log:
Fixed grenade spawn kill on first obj
Fixed 3rd obj exploit (jumping from path to obj platform)
Fixed 4th obj exploit (jumping onto bridge)

Download(Archive includes both versions used on server): http://www.mediafire.com/?348a3davmabokau

Re: AS-LegoPyra-2k11

Posted: Mon 10 Feb , 2014 12:49 pm
by darkelf
Map: RACE-LegoPyra[Quantum][RL] and [Weblauncher][No RL]

Change Log:
-Jump from obj 3 to obj 4 has been fixed with a kill volume. (some how some way.. the fix to this exploit was removed.. not sure when but its back now.)
-Renamed map to new format.
-Updated screenshot to lego track and added loadingscreen.
-Level info updated.

Download: http://www.mediafire.com/download/09tnz ... goPyra.zip

Re: AS-LegoPyra-2k11

Posted: Mon 10 Feb , 2014 12:59 pm
by iRobot
Request for this map, if you would be willing to action it.

Add a volume over the redeemers for obj1 that blocks onsrv. Some people just get in the scorps and grief people at the start and spam the green web shit everywhere, or even park scorpions on the redeemer spawns.

Re: AS-LegoPyra-2k11

Posted: Mon 10 Feb , 2014 1:24 pm
by darkelf
iRobot wrote:Request for this map, if you would be willing to action it.

Add a volume over the redeemers for obj1 that blocks onsrv. Some people just get in the scorps and grief people at the start and spam the green web shit everywhere, or even park scorpions on the redeemer spawns.
Ah yes thx for reminding me of that been wanting to fix that myself. I did it for my fix i did for my servers years ago. Ill do same for this.


EDIT: File has been updated. No change in link required.

Re: AS-LegoPyra-2k11

Posted: Mon 10 Feb , 2014 2:34 pm
by iRobot
Great :)

Re: AS-LegoPyra-2k11

Posted: Tue 15 Apr , 2014 7:10 am
by darkelf
Change Log(4/15/2014):
-Blocking/kill volumes removed. Obj 3 mover removed.
-Implemented checkpoint system.
-Screenshot updated. Loading Screen added.

Download: http://www.mediafire.com/download/2424a ... yra[C].zip