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Re: mapfixes
Posted: Wed 29 Dec , 2010 2:42 am
by TheDejaVuPl@yer
>> little shortway from obj2 to obj4 (you can jump before the 2nd bridge and prepare there)
gj Izumo, now everybody will know. nobody knew that before. cant u just silently fix that?
Re: mapfixes
Posted: Wed 29 Dec , 2010 2:43 am
by TheDejaVuPl@yer
also, bender stuck not because its thin, but because its walls zerothin.
Re: mapfixes
Posted: Tue 04 Jan , 2011 2:00 am
by iZumo
A bunch of fixes:
BorderWorlds
- fixed the glitch from base towards obj2
- changed the skybox
http://upload-it.ch/upload/RACE-BorderWorlds[F].rar
HellBenderRace3
- both teams have same amount of benders
- removed the rests of Cicada and Racist bender things
- obj2 fixed (also against Campqueror :p )
http://upload-it.ch/upload/RACE-Hellben ... ed][I].rar
HellbenderWorld
- removed the scorps from blue team and made them TWBs
- fixed the "zerothin" pipe around obj 1
http://upload-it.ch/upload/RACE-Hellben ... 3][I2].rar
ScorpionRace
- removed Skaarjs
- movers ain't unlit at least
http://upload-it.ch/upload/RACE-ScorpionRace[S3].rar
Re: mapfixes
Posted: Tue 04 Jan , 2011 5:19 pm
by bOnO
Why remove skaarjs :O that was funny

I want them back \o/
For Hellbenderrace3, could you let the secondary objectives but change the rewards, like spawning a deemer instead of the racist benders?
Re: mapfixes
Posted: Tue 04 Jan , 2011 6:23 pm
by iZumo
Well I removed the Skaarjs because they were spawning only in blue base and I found them annoying :p
In HellbenderRace3 I can't put there deemers, the objectives (1st and 2nd) are near to base and so you'd camp and pwn incoming bender with deemer.
Re: mapfixes
Posted: Tue 04 Jan , 2011 11:36 pm
by bOnO
So make one more spawn in red base
And what about a flakrat for HB3? Or another bonus if you have a better idea...
Re: mapfixes
Posted: Tue 04 Jan , 2011 11:37 pm
by KimiRäikkönen
ye flakrats are real thug, you should add them in moar maps, maybe scorpionrace to spice things up?
Re: mapfixes
Posted: Wed 05 Jan , 2011 12:21 am
by iZumo
Ok I'll put those Skaarjs back to scorpion race. About HB3, not sure if flak rats are the best idea (they have no nitro) - I could put there a plasma scorpion as well.
Re: mapfixes
Posted: Wed 05 Jan , 2011 12:45 am
by Azarael
Flakrats aim slowly and need another tweak. Let me know if you decide to use them.
Re: mapfixes
Posted: Wed 05 Jan , 2011 1:06 am
by TheDejaVuPl@yer
Agree w/ b0n0 bout skaarjes.
Disagree with flackrats at all.