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Re: RACE-ScorpionCoaster

Posted: Thu 14 Aug , 2025 12:10 am
by darkelf
Den wrote: Wed 13 Aug , 2025 9:39 pm Uploaded. I'm not sure but those mines (3rd obj) probably don't work...
Thanks for uploading it so I can test. Those are indeed meant to be mines so I fixed them to be mines (kill volumes). Attached is the fixed version of the Covid map.

Re: RACE-ScorpionCoaster

Posted: Thu 14 Aug , 2025 12:13 am
by darkelf
For scorpioncoaster, I missed that there was glitchy landmines as well in this map (OBJ 2 mine path right before maze). I fixed those using changing them over to kill volumes instead. Tested on my end and had no issues.

If there is any other maps with glitchy landmines let me know and I can easily fix those.

Re: RACE-ScorpionCoaster

Posted: Thu 14 Aug , 2025 1:00 am
by Den
Uploaded both, by the way EMP and trial race maps are available on trial race server ut2004://217.71.244.71:9025

Re: RACE-ScorpionCoaster

Posted: Thu 09 Oct , 2025 4:28 pm
by bOnO
Hey, dunno if you're still around, but on the Covid map the killing radius of the mines is too big; cutting a turn using the roadside to jump above it or slightly touching the side makes you blow up which is annoying. So if you can adjust this it would be great.

Re: RACE-ScorpionCoaster

Posted: Thu 09 Oct , 2025 9:00 pm
by Den
bOnO wrote: Thu 09 Oct , 2025 4:28 pm Hey, dunno if you're still around, but on the Covid map the killing radius of the mines is too big; cutting a turn using the roadside to jump above it or slightly touching the side makes you blow up which is annoying. So if you can adjust this it would be great.
I also suggest to add invisible barrels