I do not say it is perfect but, as we see now, reliable.Azarael wrote:Even a damage - damage healed system doesn't cover all strategic effects. If a player runs to heal because you've damaged them and that subsequently has a knockon effect for the remaining members of their team in an engagement, you get no credit for forcing that.
Allright, let's be more specific to Freon then. First, Everyone has to thaw ... is a weak argument, because you don't have to, you just should, there is no requirement like your thaw points (recalced) have to be at least 4% of your kills. You can see that the thaw points / kills ratio is variant in the ladder.Azarael wrote:Let's keep the discussion on Freon as opposed to other gametypes, since I don't dispute that there are more issues with skill when applied to Assault or 1on1. Everyone has to thaw, and those who refuse to thaw should impact their own winrate, so I don't see why thawing has to be especially considered. If anything, consider thaws made under fire as giving bonus points.
If you were to be very specific, how you would imagine "raw efficiency" to be calculated (i.e with some numbers and concerning the data we can get)?