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Re: UnWheel
Posted: Tue 19 Nov , 2013 6:14 pm
by Azarael
True enough, but we need a server for that. I doubt we can ask the original developers to fix theirs due to the modifications we've made.
Re: UnWheel
Posted: Tue 19 Nov , 2013 6:22 pm
by iRobot
Can you not just patch it on to the server we are using now?
Re: UnWheel
Posted: Tue 19 Nov , 2013 6:30 pm
by Azarael
Sure, we can specify the address, but I can't do the setup.
Re: UnWheel
Posted: Tue 19 Nov , 2013 6:37 pm
by iRobot
one thing we will never have
like balanced defibs
Re: UnWheel
Posted: Tue 19 Nov , 2013 6:40 pm
by Azarael
Notice that I said "I".
Re: UnWheel
Posted: Tue 19 Nov , 2013 6:53 pm
by iRobot
Maybe there is hope!
would that also include defibs
Re: UnWheel
Posted: Tue 19 Nov , 2013 7:00 pm
by Azarael
no
Re: UnWheel
Posted: Tue 19 Nov , 2013 7:02 pm
by iRobot
Shame.
-iRobot
Re: UnWheel
Posted: Tue 19 Nov , 2013 7:14 pm
by darkelf
I'm not quite sure about people saying its boring.. I don't think its because of lack of challenge its just because they can't kill. Even in racing you have a select group of people that always do the driving (25%) while you have the rest of the 75% wait for a driver so they can jump in vehicle and spam rear turret or whatever weapon vehicle has for passengers.
With that being said. I'm kinda worried about making manual a forced thing. When it comes to racing games or any game that has cars I will always play auto. I drive a manual car in real life as a daily driver. Its one thing to drive in real life but to try and do it in a game it just never works the way it should. The only way it would work somewhat right is to use a full on race seat with a proper racing joystick set. (which shamefully I have).
So to wrap that up. I do not support forcing manual on the server. This will cause the mod to go down hill in a hurry.
I love the tiny text.
Re: UnWheel
Posted: Tue 19 Nov , 2013 7:25 pm
by iRobot
I didn't think manual would be mandatory. Never got that impression anyway.