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Re: mapfixes

Posted: Mon 15 Feb , 2016 4:49 pm
by iRobot
Thought I would use this topic than make a new one.

Can someone please take a few minutes to add a force respawn or a temporary killzone for objective 2->3 on Sun Pyramid?

The fact you can park at these objectives (3&4) while people finish up objective 2 makes this map a little frustrating to play.

It would be appreciated.

Re: mapfixes

Posted: Mon 15 Feb , 2016 5:09 pm
by Earl_Vencar.:LLS:.
Done - I've just moved the checkpoints up.

It will give the waiting droves a nice surprise the next time they reach the objective; the first checkpoint is disabled until Objective 3 starts, so they'll bypass the first, drive all the way to the Objective, and then get sent back ;'D'D

Re: mapfixes

Posted: Mon 15 Feb , 2016 5:11 pm
by iRobot
Thank you, that works too :)

By the time you drive from base to the ramp, campers at the bottom have already reached the objective room and it was a little bit =.

Re: mapfixes

Posted: Tue 16 Feb , 2016 4:32 am
by iZumo
Earl_Vencar.:LLS:. wrote:It will give the waiting droves a nice surprise the next time they reach the objective; the first checkpoint is disabled until Objective 3 starts, so they'll bypass the first, drive all the way to the Objective, and then get sent back ;'D'D
No, it will make them drive all the way to the checkpoint, exit the car and do the rest on foot ... trollface

btw. I know there is Jukebox feature allowing you to use your custom music for the level, but can you add music to maps as you fix'em?

Re: mapfixes

Posted: Tue 16 Feb , 2016 8:37 am
by Calypto
Izumo wrote: btw. I know there is Jukebox feature allowing you to use your custom music for the level, but can you add music to maps as you fix'em?
Why not also have the server push music? I don't think UMG will be coming after a UT2004 server :?

Re: mapfixes

Posted: Tue 16 Feb , 2016 9:16 am
by iZumo
The capability isn't there. I've once considered implementing that, but dropped due to potential security concerns.