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Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 7:59 pm
by iZumo
The lack of movement prediction and timing has to be compensated, which effectively makes the weapon spam alike.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 8:34 pm
by Azarael
Maximising minigun damage requires aim to track the target extremely well. Notice that noobs don't use Link.

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 9:24 pm
by iRobot
It's like fucking twilight zone in here.

On Race/AS server, minigun is shite, and on BW servers it's godlike.
~GrrrrrÖskå`~: why the fuck is everyone mini spamming
mfw: ;'D'D

Re: Standard weapon balance

Posted: Thu 29 Nov , 2012 9:40 pm
by iZumo
Hmm, you could call Link requiring "extremely well" aiming and yet giving you less DPS, I don't see Mini requiring some "extra" skill there. On the other hand the ammo drop was too hard.

Re: Standard weapon balance

Posted: Fri 30 Nov , 2012 1:14 am
by iZumo
With stated in the discussion, I'd see the changes to Mini:

- still keep damage done by the Minigun PRI also dependant on the target's health (100% for < 50, 60% for > 75, smooth transition), shields count as extra health here, this reduction is done before range attenuation.
- revert ammo back to previous version (100/200 +50), no ammo reduction in lockers

But we still have the issue with stombo spam. Apply greater ammo cost on them?

Re: Standard weapon balance

Posted: Fri 30 Nov , 2012 1:28 am
by Azarael
Mini is still useless and the functionality is obscured from the players.

Re: Standard weapon balance

Posted: Fri 30 Nov , 2012 4:11 am
by Calypto
iRobot wrote:It's like fucking twilight zone in here.

On Race/AS server, minigun is shite, and on BW servers it's godlike.
Compared to the UT standard weapons, all BW are miniguns.

Re: Standard weapon balance

Posted: Fri 30 Nov , 2012 3:41 pm
by bOnO
Do you really feel overspammed by stombos? Not so many people are using the shock anyway, and before you can be able to do a correct combo you necessarily use the stombo method. If you penalize people trying to learn, what's the point about crying over the minigun spam? Leave the Shock as it is =SS

Re: Standard weapon balance

Posted: Sat 01 Dec , 2012 12:58 pm
by iZumo
It's true. Okay, let's leave shock be (stombo is only cosmetic) and see if the "wall spam" on some areas can be resolved differently.
Azarael wrote:Mini is still useless and the functionality is obscured from the players.
While it's functionality is hidden I don't find it useless as a finisher weapon (nerf obviously goes towards full HP attacks).

Re: Standard weapon balance

Posted: Sat 01 Dec , 2012 1:04 pm
by iRobot
Why not just put the minigun back to stock for a week or so and actually witness the impact.

I doubt the minigun usage is as extreme as anyone is claiming.