Skill system

Discuss the Ballistic Weapons servers here.
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iZumo
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Re: Skill system

Post by iZumo » Wed 31 Jul , 2013 5:43 pm

iRobot wrote:Can you not just add a weight to the kills. Skill 5.x = 1 kill point. 6.x = 1.2, 7.x = 1.4, 8.x = 1.6, 4.x = 0.8, 3.x = 0.6.

Basically, killing lowskillers doesn't give you much reward.
You would have to work with your own skill and skill of the enemy too, and I think this would be quite hard to tune properly.
Azarael wrote:My favoured solution would be to check for the presence of someone in the appropriate skill range on the enemy team. If there's nobody good enough on the enemy team, high skillers should be EFR in that game.
That's also a possibility.
justaman wrote:I reached #2 and, within minutes, BAM ---> SEE YA LATER!
There is no relation with your derank and reaching #2 position. Also I wonder, you voted for "hiding the skill", but your forum posts don't really seem that you want that.

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Butcher
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Re: Skill system

Post by Butcher » Wed 31 Jul , 2013 5:45 pm

Izumo_CZ wrote: The only thing I can think of right now is to check average skill of the other players you're playing with and set a cap based on that beyond which your skill won't increase in the match.
I find this fair... To play against 200 noobs is not the same as fighting Hit, Gizmo, Aza and the robot together in the opponent team!!! (I've seen such a balance several times ...) which comes to the balancer question: is the actual "balancer" taking in count the skill? or there is no balancer at all? cause the situation is quite unfair when you have 8 noobs out of 11 players that are like the Ducks in Nintendo's Duckhunt ... funny is that they do not even thaw their team mates... but go to confront the other team alone :roll:
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Skill system

Post by iRobot » Wed 31 Jul , 2013 5:46 pm

Perhaps discredit games where its 6-0, 6-1 from being tracked. As obviously these type of games are complete farm fests and do nothing but give one team a load of free kills.

iZumo
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Re: Skill system

Post by iZumo » Wed 31 Jul , 2013 5:49 pm

@Butcher: Skill balancer isn't finished yet.

iZumo
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Re: Skill system

Post by iZumo » Wed 31 Jul , 2013 5:56 pm

iRobot wrote:Perhaps discredit games where its 6-0, 6-1 from being tracked. As obviously these type of games are complete farm fests and do nothing but give one team a load of free kills.
It's actually very simple to store upon each round start the skill of the players you're playing against. That way one could filter out the farm fests just like "playing in the afternoon". Simplification++ :)

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Oska
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Re: Skill system

Post by Oska » Wed 31 Jul , 2013 5:56 pm

justaman wrote: You may remember a player named Aapchen... who was ranked #2 on the BW server...
How long did it take you to realise that he wasn't going to return to your server?
Who said he was not coming back? Did he tell you anything? (-:
justaman wrote: (Yet, all this time, he was still ranked as if he deserved to be there!)
What you don't get is that he did get his 7.9x skill by playing against other "high skill" players at peak hours, which you obvisouly don't. So he indeed deserved more than you to be there. (-:
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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iRobot
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Re: Skill system

Post by iRobot » Wed 31 Jul , 2013 5:59 pm

I heard Aapchen got to #2 by whoring the Ballistic Instagib rifle.

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Oska
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Re: Skill system

Post by Oska » Wed 31 Jul , 2013 6:00 pm

I heard you were a troll unable to have an "untrolled" conversation.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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Re: Skill system

Post by iZumo » Wed 31 Jul , 2013 6:01 pm

Aapchen was 2nd that long mainly because absence of inacticity decay.

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Azarael
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Re: Skill system

Post by Azarael » Wed 31 Jul , 2013 6:06 pm

It must be admitted that during a significant portion of Aapchen's play, the M46 RDS (his main) was OP from the hip.

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