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Re: Decreasing playerbase
Posted: Wed 18 Jun , 2014 3:11 pm
by iRobot
I've never extracted a piece yet I have had mismatch issues and files in the system folder.

Re: Decreasing playerbase
Posted: Wed 18 Jun , 2014 3:13 pm
by Azarael
.ini files. Which don't mismatch.
Re: Decreasing playerbase
Posted: Wed 18 Jun , 2014 3:17 pm
by iRobot
... I've had mismatch issues ...
Re: Decreasing playerbase
Posted: Wed 18 Jun , 2014 3:43 pm
by Azarael
...which occur if I patch the server and you fail to restart the game.
Re: Decreasing playerbase
Posted: Thu 19 Jun , 2014 9:55 am
by Satin
I'm quite happy with the playercount in Invasion server if that helps any.
Re: Decreasing playerbase
Posted: Sat 28 Jun , 2014 12:04 am
by Greedisgood
I guess im a lil bit late for the discusson but someone has to talk you out of removing even more features. Just reminding that you can also go really cheap and add a bunch of retarded achievments that wont affect the gameplay in any way, but would act as an eye candy for new players. This could also be used to actually help players adapt to mechanics without someone yelling at them for getting a kill in a comfortable way. "Get 10 aimed kills", "Get a kill using 5 diffirent weapons", "Thaw five teammates in one life" - such stuff would let people learn and will not require personal explanation of whats going on to every random guest. I understand that it is silly and pretty low, but its an optimal variant - will not affect the mechanics in any way, would stimulate the newbies by approving their actions instead of blaming them for experimenting in the wrong direction. If we would be able to disable it for ourselves, we wont even notice anything but improval.
Re: Decreasing playerbase
Posted: Sat 28 Jun , 2014 1:05 am
by Calypto
Greedisgood wrote:I guess im a lil bit late for the discusson but someone has to talk you out of removing even more features. Just reminding that you can also go really cheap and add a bunch of retarded achievments that wont affect the gameplay in any way, but would act as an eye candy for new players. This could also be used to actually help players adapt to mechanics without someone yelling at them for getting a kill in a comfortable way. "Get 10 aimed kills", "Get a kill using 5 diffirent weapons", "Thaw five teammates in one life" - such stuff would let people learn and will not require personal explanation of whats going on to every random guest. I understand that it is silly and pretty low, but its an optimal variant - will not affect the mechanics in any way, would stimulate the newbies by approving their actions instead of blaming them for experimenting in the wrong direction. If we would be able to disable it for ourselves, we wont even notice anything but improval.
I've asked Azarael about this one, he said someone is actually developing a system quite like this for BW. This was two months ago, however.
Re: Decreasing playerbase
Posted: Tue 01 Jul , 2014 4:49 pm
by Aberiu
Does the BW pro team have a complete list of stuff which is going to be changed or implemented? If it does, it might be a good idea to make it public. I'm not talking about a detailed plan, but at least something which should give players an idea what you're trying to achieve in the end and when it will happen.
Because I see that people are complaining about constant changes and the changes are really huge. I joined today and I was like "what, dual pistols? where did I get them?". To me it's fun but the point is, it might also look really unpredictable and random, it's like you're just playing with different settings without any idea what will happen next.
Re: Decreasing playerbase
Posted: Tue 01 Jul , 2014 5:01 pm
by Azarael
I post changelogs a day in advance, and ideas are implemented almost as soon as I develop them. If you want more advanced warning of things I'm going to do, I can use the todo thread for that.
Major shakeups like the pistol change are rare, it's mostly just balance changes.
Re: Decreasing playerbase
Posted: Tue 01 Jul , 2014 5:25 pm
by Aberiu
I'm talking about a long-term plan. Something like what your purposes are, what kind of gameplay you want to achieve. Establish some rules and follow them. Constant changes might be fun for a developer because it's a never-ending game by itself, but not for regular players.
For example, you moved melee to a separate button and I spent a week trying to figure out how to handle it because I don't even have enough buttons on my mouse to manage all of these weapons, I usually just scroll through them. I have nothing to complain here because this is my personal concern, but the point is, people get used to stuff. Keyboard layouts, loadout, weapons, movement. A simple explanation will not work, you have to warn them long before.