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Re: New NitroVehicles
Posted: Tue 19 Jul , 2011 3:47 pm
by Nardaq_NL
missile form raptor not auto-target to other raptor (at least in deathrace1)
and when zooming out u insta look 90° left
Re: New NitroVehicles
Posted: Tue 19 Jul , 2011 6:54 pm
by iZumo
Noted.
Re: New NitroVehicles
Posted: Tue 19 Jul , 2011 11:10 pm
by iZumo
Nitro Vehicles 8, Patch 5
- fixed quantum projectile damage
- increased deceleration with handbrake
- fixed drifting (steering out the curve will now work + vehicles drift more)
- fixed raptor missile autoaim + zoom bug
- netcode changes
Re: New NitroVehicles
Posted: Thu 21 Jul , 2011 2:57 pm
by BOfH
Map: Race-Yro
You cant do the last obj with a Nitro-Raptor.

Re: New NitroVehicles
Posted: Tue 26 Jul , 2011 12:23 pm
by Neezle
In a different race earlier today there was an invisible bender. I could see the blue player floating in driver seat, but if he switched seats to gunner he disappeared.

Re: New NitroVehicles
Posted: Wed 27 Jul , 2011 11:58 am
by iZumo
That was probably client / server desync.
Re: New NitroVehicles
Posted: Wed 27 Jul , 2011 3:54 pm
by Socio
Dunno if its counted as a bug, but I noticed that the SPMA drives when you move the target crosshair in camera mode.
Re: New NitroVehicles
Posted: Wed 27 Jul , 2011 5:11 pm
by iZumo
Noted.
Re: New NitroVehicles
Posted: Thu 28 Jul , 2011 11:57 am
by iZumo
Nitro Vehicles 8, Patch 6
- fixed bug when SPMA was being driven even in Camera mode
- fixed normal Scorpion fire
- fixed SPMA handbrake of fail
- SPMA now has air control
- Hybrid Bender has 5 repairs
Re: New NitroVehicles
Posted: Thu 28 Jul , 2011 2:02 pm
by Deathblade
I find it unfortunate that you ale removed the ability to control the angle of the Scorpion by pressing the nitro in the air, I found it very useful for effectively landed.
It is possible to reactivate this feature?
Or you have removed for a good reason?