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Re: BallisticPro changelogs.
Posted: Mon 09 Jan , 2012 11:18 pm
by Nuclearbass
Hey, you promised me a "better aim" for christmas ! i still don't have it

Re: BallisticPro changelogs.
Posted: Mon 09 Jan , 2012 11:32 pm
by giZmo
Azarael wrote:Changelog from 23.12.2011
Nova Staff, Dark Star
Even more accurate.
BORT-85
Reduced damage values slightly for grenade and significantly for flare, as it's hip accurate and causes view obstruction with flames.
Shotguns
Hipfire spread increases by 3x compared to aimed. This should now properly be reflected in weaponfire, too.
R9 Ranger Rifle
Stronger zoom.
Redwood 6000
Stronger zoom.
So you already had your christmas present

Re: BallisticPro changelogs.
Posted: Mon 09 Jan , 2012 11:35 pm
by Nuclearbass

he was more accurate before it seems
Re: BallisticPro changelogs.
Posted: Tue 10 Jan , 2012 4:15 am
by Calypto
Nova and Dark are fine as they are except.... where the fuck are the sights
Re: BallisticPro changelogs.
Posted: Sat 14 Jan , 2012 4:21 am
by Azarael
Freon
Healing grants double the points of damage
Main weapon melee attacks
Damage up to 120 from 100
Pineapple grenades
Ammo up to 3 from 2
FP7 grenades
Ammo up to 2 from 1
XM84 grenades
Ammo up to 2 from 1
M58 grenades
Ammo up to 3 from 2
A42 Skrith Pistol
Ammo regen is faster
SKAS-21
Has proper starting ammo
Tribarrel fire is more powerful
Staves
More accurate
MRDR-88
More accurate
Now works on same range atten system as other SMGs
SAR12
Adjusted recoil settings (was far too good when put into stock mode)
Re: BallisticPro changelogs.
Posted: Sun 15 Jan , 2012 6:05 am
by Calypto
Azarael wrote:Freon
M58 grenades
Ammo up to 3 from 2
Excellent gun the m58 is
Also,
Azarace wrote:Main weapon melee attacks
Damage up to 120 from 100
Seems like we have no need for melee weapons anymore, as our M763 Rifles are just as good as an x4 or katana
Re: BallisticPro changelogs.
Posted: Mon 16 Jan , 2012 5:27 am
by Azarael
R9 Ranger Rifle
This weapon and any others which use BallisticProScopeFire no longer suffer the wobbling weapon issue
M763 Shotgun
Nerfed damage from 142 to 110
SKAS Shotgun
Manual mode has increased power
Base damage of Automatic mode up to 84 from 70
Re: BallisticPro changelogs.
Posted: Tue 17 Jan , 2012 1:20 am
by Azarael
Iron sights
- when the player has transitioned into iron sights, the point of aim will now be at where the crosshair was aiming (i.e. where the player was looking) rather than where the physical weapon was pointing at the time.
- when transitioning into sights, the idle animation blends back to its first frame over the course of the raise. This prevents the jarring snap of the default code as the animation is simply snapped back to its initial frame as soon as the raise is done, which also causes the weapon to jump into position. In other words it is perfectly smooth now.
So now iron sight transitions should be perfect. Not many bugs left now.
A49 Skrith Blaster
Uses V9.2 coding
Re: BallisticPro changelogs.
Posted: Tue 17 Jan , 2012 7:50 am
by Nardaq_NL
Azarael wrote:[...]
M763 Shotgun
Nerfed damage from 142 to 110
what...the....fail...
dude 142dmg @ 2CM distance, its about 10 @ 10mtr
all hail close range u pussys
Re: BallisticPro changelogs.
Posted: Tue 17 Jan , 2012 10:10 am
by iRobot
The M763 nerf is a non issue really.. was using it fine yesterday.
7 shots is usually enough to take 1-2 people down before reloading unless you're loosely aiming. Even then you have the melee secondary which does more damage than the primary now, should you be close.