Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Fri 19 Sep , 2014 10:45 pm

Ironic, since you couldn't do it with a melee weapon out.

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Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion

Post by Definitelynotjay » Fri 19 Sep , 2014 10:55 pm

Rymosrac wrote:Ironic, since you couldn't do it with a melee weapon out.

Weapon melee is more useful. Does more damage, plus bullets are always a bonus/
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Sat 20 Sep , 2014 1:53 pm

Definitelynotjay wrote:
Azarael wrote:Nope.
(ok I like to pretend I'm a ninja though.
You like to pretend you are black?

Me too trollface

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Definitelynotjay
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Re: Ballistic Bro Changelogs Discussion

Post by Definitelynotjay » Mon 22 Sep , 2014 7:12 pm

I find that Nanoblade is pretty useless now. The primary is completely obsolete, because secondary does same damage, but hits twice. It's too hard to get near enough to someone to justify using it. I feel that it should be reverted back to Melee, or primary's damage increased. Thoughts?
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.

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Calypto
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Re: Ballistic Bro Changelogs Discussion

Post by Calypto » Mon 22 Sep , 2014 10:04 pm

Jay, please, Azarael knows what he is doing. He should be working for Activision to balance CoD 5's weapons.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Tue 23 Sep , 2014 11:30 am

I think every character should have a nanoblade as their default weapon, like SG/AR in stock.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 24 Sep , 2014 10:34 am

Azarael wrote: M75 Railgun
Is now semi-automatic with a fire interval of 0.9 seconds (1.5 on alt).
M75 Railgun
Fixed maximum penetrable wall size of primary fire to match altfire (altfire was handled correctly but primary fire always had maximum penetration)
M75 random recoil values adjusted to be in line with all other sniper rifles (were previously at AR levels)
M75 Railgun
Will not display friendly targets in thermal view
Isn't these too much? .=
-M75 is able to kill you with one shot (highest damage per shot)
-is able shoot as fast as a sniper,
-takes your aiming off if you get hit,
-shoots through walls (Wall hack),
-has thermal camera to know where to shoot,
-iron sights don't drop anymore
-10x magnification
-long range weapon (the longest range of all weapons)
-no self damage for shooting next to a wall
-no friendly fire for first shot
-Has charged secondary for additional damage
-Accurate hip fire ... specially crouched!
-has strong push for natural hazard maps
-and now has selective target, showing you only your enemies.
-capacity... 7 shots (like a R78)

Disadvantages:
-slower movement (not so much..comparable to X93)
-you get spotted by the trail after a shot... (if you are in line of sight).. but this is with most snipers
-reload a bit slow (better than X93)

Missing feature:
Auto Aim :lol:

Note to myself: use railgun more often!
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 24 Sep , 2014 11:03 am

I would have preferred if team members did show up, but were green instead of that yellow/orange hue.

At least you would know if you were hitting them instead of firing blind and taking random friendly fire.

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Satin
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Re: Ballistic Bro Changelogs Discussion

Post by Satin » Wed 24 Sep , 2014 11:24 am

How do you display thermal view? I don't seem to find it in Invasion
Image

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Ollievrthecool
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Re: Ballistic Bro Changelogs Discussion

Post by Ollievrthecool » Wed 24 Sep , 2014 1:19 pm

Weapon function.
Most weapons have a weapon function, including the m75 railgun

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