Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 24 Sep , 2014 2:56 pm

iRobot wrote:I would have preferred if team members did show up, but were green instead of that yellow/orange hue.

At least you would know if you were hitting them instead of firing blind and taking random friendly fire.
Exactly my point, at least before you were just shooting something that moved and was bad luck if you shot a teammate and take FF, now you know the opponents are all the yellow/orange hues to be shot. The differentiation between teammates and opponents makes the thermal view really easy to use and spam. Just go to a limited access location in the map, select an area to scout, shoot the orange hues. Play BW duck hunt =D !

Besides, Friendly fire is ridiculously low for railgun, you need to hit repeatedly your team mates to get killed.
"An BW match is a test of your skill against your opponents' luck." :)

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Wed 24 Sep , 2014 5:35 pm

I know the railgun thermal is "cool" but an (albeit legal) wallhack has always been a conceptual step too far for me. It is simply undefendable and indefensible. But whatever, I can either play here or not - the choice is mine - it doesn't stop me being grateful for the ongoing efforts at balance.
Azarael wrote:Suppressors
Don't the suppressors affect the spread at all? i.e. should a suppressed projectile be slower and less accurate? A certain player scores well from close range hip with permanently-suppressed SRS900 and MARS Snowstorm.

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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Wed 24 Sep , 2014 5:42 pm

Skaldy wrote:
Azarael wrote:Suppressors
Don't the suppressors affect the spread at all? i.e. should a suppressed projectile be slower and less accurate? A certain player scores well from close range hip with permanently-suppressed SRS900 and MARS Snowstorm.
Wonder who that could be.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 24 Sep , 2014 6:25 pm

Skaldy wrote:Don't the suppressors affect the spread at all? i.e. should a suppressed projectile be slower and less accurate?
There is no "realism" basis for this beyond increased travel time leading to increased bullet drop for a given range and increased wind effect, but neither are modeled - or should be modeled at the ranges 99% of UT maps take place on.

And even THAT is assuming that you're using cold-loaded ammunition with the suppressor. Which, given that you don't change magazines and ammo pools when you add/remove the suppressor, probably isn't happening. Though we do have suppressor-disabled tracers, but >magical space bullets.

As for balance, the damage reduction is plenty significant for my taste. A minimum of 30% damage loss is huge, even at point blank.

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 24 Sep , 2014 6:43 pm

Sorry but is not only damage that has a part in it. I can have 999999999999 damage per shot and hit nothing and the total damage I made is Nothing.
Accuracy-Damage is a combined function:
For example:
-A srs 900 with 40 hp/shot and accuracy of 25% (1 of 4 shots hit the target) makes in 4 shots 40 hp total damage. A suppressed srs 900 40*(1-0.3)=28 hp/shot and accuracy of 75% (3 out of 4 shots hit the target) makes in 4 shots 28*3= 84 hp total damage.

This is why players (including me) use the suppressor!

Gain of accuracy is more valuable than gain of damage. Srs 600, has an additional advantage which is the fast aiming. This weapon has the best primary shooting of all assaults.
"An BW match is a test of your skill against your opponents' luck." :)

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Skaldy
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Re: Ballistic Bro Changelogs Discussion

Post by Skaldy » Wed 24 Sep , 2014 6:47 pm

Good reply, Rymosrac, thanks.

The reason I asked is because I seem to remember that I always used the suppressor when the SRS600 was last in vogue, as it just "felt" as if it hit more often with it attached. I must give the SRS900 a proper evalution really.

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Rymosrac
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Re: Ballistic Bro Changelogs Discussion

Post by Rymosrac » Wed 24 Sep , 2014 7:00 pm

AFAIK, Aza only has suppressors reducing recoil, not accuracy, hip or otherwise.
So yes, someone with poor recoil control might get a higher net damage out of a suppressed gun, but they'll be a LONG ways behind someone using the same weapon, unsuppressed, who has better recoil control.
As it should be.

And yes, reduced recoil for a suppressed weapon is "realistic".

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Thu 25 Sep , 2014 2:02 pm

As I understand, recoil in BW is random (a bullet hits in a cone of recoil area) , not unidirectional (goes in the same direction). If you take any weapon (that has the possibility of a suppressor) and shoot aiming to a center point, then they hit somewhere around the center (up,down,left and right) with a constant distribution randomly. At least Srs900,srs600, Lk, and Mars III... between others, do this.
The unidirectional recoil is possible to compensate (like in counter strike the AK, goes always up), on the contrary random recoil is uncontrollable. But reduction of the recoil gives you accuracy, i.e the cone area is smaller.
Anyway, tried it again with srs 900, and it is far more efficient with the suppressor. Without it, I don't hit anything.
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Ballistic Bro Changelogs Discussion

Post by Azarael » Thu 25 Sep , 2014 2:05 pm

Incorrect. Recoil is directional with an additional random component. This random component constitutes the majority of the visible recoil displacement for slow-firing weapons like sniper rifles and shotguns. Spread from the hip and from inherent inaccuracy is random.

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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Thu 25 Sep , 2014 2:13 pm

Azarael wrote:Incorrect. Recoil is directional with an additional random component. This random component constitutes the majority of the visible recoil displacement for slow-firing weapons like sniper rifles and shotguns. Spread from the hip and from inherent inaccuracy is random.
So srs is fast-fireing or slow-fireing? Or in other words, is the component of random constituting the mayority of the recoil?

Incorrect in the sense that I said there is no unidirectional component,ok... but
In any case is a sum of both, you may control the recoil that is directional, but not the random.
If you have a combination, you can control the unidirectional component, and that gives you anyway more accuracy....
My point is: less recoil-> gain of accuracy, am I incorrect?
"An BW match is a test of your skill against your opponents' luck." :)

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