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Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 5:04 pm
by iRobot
No god no, no god please no, no, no, NOOOOOOOOOOOOOOOO
Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 5:43 pm
by Azarael
B-but the minigun is poorly designed
(Yes I know the UT3 Stinger Minigun is horrifically overpowered, I'm referring to the projectile concept and not actually implementing it 1:1)
Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 6:05 pm
by iRobot
I do not share your opinion that there is anything wrong with the UT2004 minigun
Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 6:09 pm
by taries
Add UT2003 minigun?

Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 6:19 pm
by Azarael
The minigun requires very little skill to use. It's hitscan so there's no lead element, it's rapid fire so there's no timing element, it has range on both its firemodes and it spreads so you don't have to have perfect aim. The standard DPS of the minigun is 125, allowing for 0.8 second kills assuming you hit everything. LDG's is 90 or so. It's just a shitty weapon design.
Re: Standard weapon balance
Posted: Fri 20 Dec , 2013 6:27 pm
by iRobot
I want you to add the stinger minigun version to the mod server or soemthing (with both the stock and modded miniguns active) so I can see this first hand.