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Re: RACE-RainbowRace
Posted: Sun 19 Jan , 2014 5:57 pm
by proof
1 & 3
Re: RACE-RainbowRace
Posted: Sun 19 Jan , 2014 6:46 pm
by Earl_Vencar.:LLS:.
I'd rather keep 1, but I do also like 3
Re: RACE-RainbowRace
Posted: Mon 20 Jan , 2014 10:01 am
by Eiforia
3.
I like first version too. But still there are too much colours :/
Re: RACE-RainbowRace
Posted: Mon 20 Jan , 2014 10:49 am
by iRobot
3
Re: RACE-RainbowRace
Posted: Mon 20 Jan , 2014 11:58 am
by ZioFede
2 or 3, at least I can see the road lol
Re: RACE-RainbowRace
Posted: Mon 20 Jan , 2014 8:37 pm
by Earl_Vencar.:LLS:.
Quick update. Decided that the green/orange trees looked a bit repetitive and bland, and as the theme is 'rainbow' I decided we needed something a bit more fantastical.
Re: RACE-RainbowRace
Posted: Mon 20 Jan , 2014 9:24 pm
by proof
Heres my version of the road:
Re: RACE-RainbowRace
Posted: Tue 21 Jan , 2014 6:48 pm
by Earl_Vencar.:LLS:.
Thanks for your time Baby, we appreciate it. For now we've chosen to go along with the democratic choice of number 3, the wooden boards. If it doesn't work out, then we'll reconsider some other options.
RainbowRoad:
https://www.mediafire.com/?po3ppt6q2o4967g
Updates:
- Elfy has updated the track with the wooden board/rainbow theme. This means that the ambient brightness has been significantly increased, and the decor is no longer 'special lit'.
- I decided that the orange and green trees were a bit 'samey', so we've assembled an array of different colours (officially 13, but they're quite sparse so it's still predominantly green and orange).
- I've also updated the music and stuck this into the download zip file.
Re: RACE-RainbowRace
Posted: Tue 21 Jan , 2014 6:53 pm
by iRobot
The strip of the texture looks goofy when it's used on an area that's not the road. The landing area outside of base for example.
Could you not create a second texture that just incorporates the wooden segment?
Re: RACE-RainbowRace
Posted: Tue 21 Jan , 2014 6:59 pm
by Earl_Vencar.:LLS:.
I'll let Elfy deal with that. It looks much better in game. It would only require replacing the meshes used for the landing area with a BSP block, and then texturing.