New NitroVehicles

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iZumo
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Re: New NitroVehicles

Post by iZumo » Sat 10 Sep , 2011 5:16 pm

It is map related, not all maps award 5 points per objective (for instance in Derby the score is specific to each obj). 5 points is default.

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Re: New NitroVehicles

Post by Nardaq_NL » Sat 10 Sep , 2011 8:41 pm

bOnO wrote:It would be nice indeed to be able to modify this setting.
I'd like to raise another "problem", with scores; in RACE, it seems that 5 points is only attributed to the person accomplishing the last objective. The icon for objectives completed is still shown for the previous ones, but no points is given. Also, see if you can grant some points to the player lowering the shield (for example put back 10 points for accomplishing the obj and 5 points for helping)
what about assist points for the player in the rear seat (twin) due , he must "protect" the driver :mrgreen:

was looking @ points at falling off cars while u made the last hit (basicly the same with players)

and what about nitrotank? :geek:

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bOnO
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Re: New NitroVehicles

Post by bOnO » Sun 11 Sep , 2011 3:05 pm

Ah ok, I was probably misled because of that, I never noticed that on Derby... Can you tell me then what points are given for each objective?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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gmoney
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Re: New NitroVehicles

Post by gmoney » Tue 13 Sep , 2011 5:42 pm

you should make an unarmed nitro spma race. or nitro flakrat, or unarmed paladin race, something other than unarmed scorps.
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iZumo
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Re: New NitroVehicles

Post by iZumo » Tue 13 Sep , 2011 5:50 pm

Meh, I'm going to prefer armed races. Ehm ... type "Crouch" to chat when playing on server #1 :P

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Re: New NitroVehicles

Post by BOT » Wed 14 Sep , 2011 6:43 pm

you should make possible to do headshots for driver and twim beam shooter in benders

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gmoney
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Re: New NitroVehicles

Post by gmoney » Wed 14 Sep , 2011 10:57 pm

atleast make one more unarmed race other than scorps, it is getting boring with only unarmed scorps
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bOnO
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Re: New NitroVehicles

Post by bOnO » Wed 14 Sep , 2011 11:42 pm

There was Newscorpioncoaster with unarmed scorpions, but "someone" didn't/refused to update it with the latest nitro vehicle version... :roll:
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Re: New NitroVehicles

Post by iZumo » Fri 16 Sep , 2011 12:23 am

Nitro Vehicles 8 Patch 8

- fixed DareDevils showing flip / slip only in one direction
- fixed user settings not being loaded for early spawned vehicles (and logspam coming along with it)
- fixed Fender Bender message spammed
- added user vehicle tuning, based per vehicle (Scorpion, HellBender, HybridBender, SPMA):
--> steering (50% - 150%)
--> braking (includes automatic decelleration; 50% - 150%)
--> suspension (getting "more stuck" on ramps vs bouncing on ramps 50% - 150%)

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bOnO
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Re: New NitroVehicles

Post by bOnO » Fri 16 Sep , 2011 3:23 pm

Interesting settings... I suppose the original setting values (without modifications) are 100%?
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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