Bug Report Topic / Invasion Discussion
- Satin
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Re: Bug Report Topic / Invasion Discussion
In defence , I think the anti-camp was quietly turned off the last few days, it's the other stuff like not being able to join the server thats the issue now, along with the weapon bugs
- iRobot
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Re: Bug Report Topic / Invasion Discussion
Anti camp was kicked for camping


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Re: Bug Report Topic / Invasion Discussion
sooo i had a game of Invasion today and some feedback: Most shit bugs seems to be fixed
What is biggest bug now seems to be pickups spawned by lucky weapons which dont dissapear but keep respawning today there was like 30 each of all pickups, sooo this shoulda cause lag spikes, deployed weapon loose magic enchant(at least medic inf enchant) artifacts are kept so thats fine.
Now my notes to RPG and monsters: Dmg Bonus and Reduction is now 1.5% per lvl and Balance is 1.30%....
compared to enemies this need buff, my vision is 3% Dmg Bonus and Reduction and 2% balance this might be fine..., Medic weapon maker makes medic weapon which can have +5% dmg up to 50%, just make it 25% and increase somehow the healling effect cos its kinda shit only good thing on it is infinity ammo and damge ._., enchanted sandbags - some sandbags like Spam, Infinity seems a bit OP best will be if sandbags will be unable to enchant, Monsters: if the dmg bonus and other craps will get buff then i think everything might be fine if theres monsters i dislike its Laser warlords with that gravity lasers or what shit it is - its laggy as hell and sometimes projectilles effects wont dissapear and stays on map.

What is biggest bug now seems to be pickups spawned by lucky weapons which dont dissapear but keep respawning today there was like 30 each of all pickups, sooo this shoulda cause lag spikes, deployed weapon loose magic enchant(at least medic inf enchant) artifacts are kept so thats fine.
Now my notes to RPG and monsters: Dmg Bonus and Reduction is now 1.5% per lvl and Balance is 1.30%....

- Calypto
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Re: Bug Report Topic / Invasion Discussion
Excellent idea, the Medic Weapon Maker now enchants your weapon to do 30% increased damage, and 50% healing always.taries wrote:Medic weapon maker makes medic weapon which can have +5% dmg up to 50%, just make it 25% and increase somehow the healling effect cos its kinda shit only good thing on it is infinity ammo and damge ._.,
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Re: Bug Report Topic / Invasion Discussion
For some reason every change that happen in server players with plasma cannons dont recive it when they spawn
Please FIX as soon as possible
Please FIX as soon as possible
- Satin
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Re: Bug Report Topic / Invasion Discussion
Is this me or the server?
My UT died, and the server too on a map with me and a bot or two only, on the hellhunter boss.
Any ideas what's causing this?
I noticed the server crashed too... also after the last map it failed to spawn the voted for one, and reverted to default.UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (1106)
BallisticPlayer DM-Rankin-FE.BallisticPlayer (Function BallisticProV55.BallisticPlayer.ListItems:01CE) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (BallisticPlayer DM-Rankin-FE.BallisticPlayer, Function BallisticProV55.BallisticPlayer.SwitchWeapon) <- UObject::ScriptConsoleExec <- (BallisticPlayer DM-Rankin-FE.BallisticPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
My UT died, and the server too on a map with me and a bot or two only, on the hellhunter boss.
Any ideas what's causing this?
Last edited by Satin on Wed 21 Aug , 2013 10:12 pm, edited 1 time in total.
- Azarael
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Re: Bug Report Topic / Invasion Discussion
Server. ListItems loops through Inventory. If an Inventory item in the chain links to an item previously in the chain, a runaway loop occurs.
- Satin
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Re: Bug Report Topic / Invasion Discussion
It seems to crash me (not the server anymore) same reason
BallisticProV55.BallisticPlayer.ListItems:01CE) Runaway loop detected (over 10000000 iterations)
If I get killed, die but am ghosted, then try and select a weapon (I normally use mouse scroll wheel) it then crashes my UT
BallisticProV55.BallisticPlayer.ListItems:01CE) Runaway loop detected (over 10000000 iterations)
If I get killed, die but am ghosted, then try and select a weapon (I normally use mouse scroll wheel) it then crashes my UT
- Azarael
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Re: Bug Report Topic / Invasion Discussion
Can you try it when the weapon selection UI is disabled?
Ballistic in console -> preferences -> uncheck Weapon Selection UI
Ballistic in console -> preferences -> uncheck Weapon Selection UI
- Satin
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