
another idea: adding traps to the vehicle (like 1 oil or so to drop behind you and make the driving harder for others)
We have the madness that exceeds TDR2000 and without that thingsTakeo wrote:another idea: adding traps to the vehicle (like 1 oil or so to drop behind you and make the driving harder for others)
I like these 2 ideas, are they easy to implement?PALADIN wrote:
spheres launched forward will runahead bender relatively_equal at any speed. For example when it stands still they fly 5 meters per second away from bender and when it moves fast they fly 5 meters per second away from bender too (while they actual speed will be bender speed + that 5 meters per second).
Ok, tweanbeams was painted to team colors and that became useful advantage.
Now I want to suggest (again) to paint stombo spheres and beams for red teams too (in light redpink, cause blues have light blueviolet).
I don't think that's a good idea, because it will force people even more into just alt-firing all the time, instead of using little combo's which it's made to be used for.PALADIN wrote:Bender secondseat beammode should deal demage equal to usual shockrifle damage (but usual for bender momentum).
That's why the swap function should be implementedPALADIN wrote:if tweanbeams is occupied by nub bender have no chance to kill far onfoot opponent.
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