Post
by Azarael » Sun 29 Jan , 2012 10:46 pm
There's a difference between "absolute realism" and "suspension of disbelief". I can rely on it not to become an issue if there are energy weapons like the A73 Skrith Rifle in the game, because while they couldn't exist today, who knows about the future? Having the Peacemaker with two massive box mags and the ability to hold far fewer rockets than would conceivably be held by those mags violates suspension of disbelief. Same with having 18 barrels but no rapid-fire.
As for other reason the Peacemaker is a problem:
1) It fires rockets which deal AoE damage. Everyone knows that rockets explode, and the explosions grant damage to groups and on a miss.
2) It's a rapid-fire projectile weapon. This results in the wonderful Projectile Wall syndrome on the altfire- for a given projectile speed, the fire rate must not exceed a certain frequency, otherwise the user can simply create a wall of projectiles such that there's no safe place to dodge without getting hit. Weapons like the A73 and the Pulse Carbine, with fast projectiles, don't suffer this issue. The PeaceMaker, however, does, which eliminates slower projectiles as a balancing factor.
There's no replacement for the problematic altfire. Having all 18 barrels fire at once simply results in the weapon being a version of the E23, which has both firemodes and a laser.
3) No sights. No raise time delay and a clear view. Either it's fully accurate or it has base inaccuracy with no way of correcting that, via sights for example. If it can't be accurised, it's just a spam cannon.