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Re: BallisticPro changelogs.

Posted: Fri 09 Mar , 2012 6:13 pm
by Nuclearbass
X4 Knife

Now has a precision scope
A scope on a knife ? Then put it back on my staff ! ;"(
(seems legit !)

Re: BallisticPro changelogs.

Posted: Sat 10 Mar , 2012 2:45 pm
by Calypto
G5 needs more power
RS8 too

Re: BallisticPro changelogs.

Posted: Sat 17 Mar , 2012 5:21 pm
by vasili111
I think it was not good decision to remove peacemaker. It was not super weapon and it was well ballanced. It is very specific weapon for specific type of players and it is not universal. It is only good in very near distance and is useless in medium or far distances. The damage is also fine and it does not require any nerf because of its distance limitations. I think it will be nice to bring peacemaker back as it was before removal.

Re: BallisticPro changelogs.

Posted: Sat 17 Mar , 2012 5:50 pm
by Azarael
Problem with Peacemaker was that it gives constant effect regardless of the skill of the player, due to it being the very definition of a spam cannon.

Re: BallisticPro changelogs.

Posted: Sat 17 Mar , 2012 7:22 pm
by vasili111
Azarael wrote:Problem with Peacemaker was that it gives constant effect regardless of the skill of the player, due to it being the very definition of a spam cannon.
Well it is some kind of spam cannon but same are machine guns too. In adition machine guns are good in near distance and in far and peace maker only in near. In adition gun weapon is not the main thing in freon. Some Submachine Guns have more damage and are more effective in near distances than peacemaker. So peacemaker is not superior that other weapons and when it was in game it was less popular than other weapons, so peacemaker is not bad for game balance.

Re: BallisticPro changelogs.

Posted: Sat 17 Mar , 2012 7:48 pm
by Azarael
I didn't argue that the Peacemaker was the strongest weapon in the game, simply that it is badly designed and provides a constant level of power regardless of user skill. Machine guns do still require aim, whereas the Peacemaker's mode of operation is simply to hold altfire and melt things at close range.

Re: BallisticPro changelogs.

Posted: Sat 17 Mar , 2012 9:31 pm
by Calypto
What makes you think that the peacemaker wasn't overpowered and that it's impossible to nerf a spam cannon that has an eighty missile mag? All you have to do is get close to an enemy, press right mouse, and score points. Nobody misses the peacemaker except spammers.

Re: BallisticPro changelogs.

Posted: Wed 11 Apr , 2012 3:29 am
by Azarael
Fifty-9

Reduced range to XRS-10 spec.
Increased fire chaos.

M925 Machinegun

Wider hipfire on the move

Re: BallisticPro changelogs.

Posted: Thu 12 Apr , 2012 3:47 pm
by Azarael
Riot Shield

Weapons now do 2.5 times as much damage to the Riot Shield. The Riot Shield now solely gives the player vehicle armour towards frontal attacks.

Re: BallisticPro changelogs.

Posted: Fri 20 Apr , 2012 6:30 pm
by Azarael
Coming

HAMR

Sights nearly instantly from deploy

X83

Spawns with more ammo

Dark/Nova

Adjusted crosshairs

M75 Railgun

Bypasses animation tweening when going into scope to repair altfire (now set by bNoTweenToScope in BallisticWeapon)
Damage down to 120 from 135
Headshot damage down to 150 from 180

G5 RPG

Faster guided projectile
Projectile boost to damage and radius gained from flight time increased significantly
Gains 2 rockets on kill

M353 Machinegun

Slightly increased recoil

M925 Machinegun

Undid nerf to recoil (affects sights view which wasn't the problem)

Fifty-9

Becomes very inaccurate when spammed from the hip
Slightly increased recoil

A73 Skrith Rifle

Damage down from 27 to 25
Slightly increased fire chaos (hipfire expansion rate)