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Re: BallisticPro changelogs.

Posted: Mon 14 May , 2012 2:36 pm
by Mecha
Azarael wrote: Dark / Nova

Fast damage up from 23 to 25

Nova

Melee attack range increased 66%
Melee attack leeches 1/3 of damage done as HP
I think I've found a new melee weapon. ;'D'D

And I wonder how long that buff will last. Say... 5 days?

Re: BallisticPro changelogs.

Posted: Mon 14 May , 2012 2:48 pm
by Azarael
The Dark and Nova simply weren't being used.

Re: BallisticPro changelogs.

Posted: Mon 14 May , 2012 3:07 pm
by Nuclearbass
Soul stealers INC ! ;"(

About the melee, it was time. Nova melee was shit, could even miss when he was close to me !
Anyway, there can't be more than 1 angel in here ! muhahahahaha ! :D

Re: BallisticPro changelogs.

Posted: Mon 14 May , 2012 3:21 pm
by Azarael
Nova / Dark

ViewRecoilFactor is now 1
Fast Projectiles now move at constant 5000 speed.

Re: BallisticPro changelogs.

Posted: Wed 16 May , 2012 12:37 am
by Calypto
Fuck I want my hard drive back ;'D'D

Re: BallisticPro changelogs.

Posted: Wed 16 May , 2012 8:55 am
by Nuclearbass
Nova's epic combo : "Melee + slow charge" is epic.
Even if i'm the only one to use it properly, you should lower the melee damages before everyone starts crying.

Re: BallisticPro changelogs.

Posted: Sat 19 May , 2012 2:57 am
by Azarael
Melee Weapons

Knives and claws are brought up and put down extremely quickly (0.2 seconds).

Bonus Pack Weapons (Weapon Switching)

All Bonus Pack weapons are put down faster and some are brought up faster as well. Target lowering time is 0.4 seconds and target raise time is 0.35 seconds. Stock UT2004 weapons are 0.33/0.33. The most strongly affected weapons are the Nanoblade and the AK-47.
AK-47 no longer plays lengthy cocking animation upon first rise.

Main weapons will be modified shortly.

Re: BallisticPro changelogs.

Posted: Sat 19 May , 2012 8:50 pm
by Azarael
All Weapons

Bring up / put down times (weapon switching) tweaked for more rapid weapon switches.

XMV-850 Minigun

Now uses X83A1-style crosshairs.
Less recoil when free-fired.

Nova Staff

Reduced range of melee attack.

Dark/Nova

Now use X83A1-style crosshairs.
Recoil adjusted.
Recoil decline time increased.
Rampages last longer.

MD24 Pistol

Removed strange code causing the MD24 to be inaccurate when aimed
MD24 has double the recoil

Re: BallisticPro changelogs.

Posted: Mon 21 May , 2012 10:40 pm
by Azarael
Freon

Taking fall damage below 150 points should cause you to freeze instead of dying.

Challenge Mode (HP loss for winning team) reworked. There is now no longer base HP loss as the game advances (in later rounds, even if the scores are even, the HP levels would be lower than earlier on in the game).

M46 Combat Rifle, FP9 Bomb

Mines and FP9s no longer detonate "bombs", such as other mines. This nerf is in response to the strategy of playing a mine with two FP9s in order to get a super mine.

Re: BallisticPro changelogs.

Posted: Tue 22 May , 2012 12:56 pm
by Nuclearbass
take that bombom !