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Re: Weighted mapvoting

Posted: Fri 30 Nov , 2012 5:13 pm
by aapchen
Maybe I'm the only 1 in here, but I thought there are too many maps to be selected in the voting menu. If it was up to me I would take out at least 50%. There's so many shit maps in the map pool in my opinion. And there are just SO many.

I have played many game types in the past and most mods only had like 10 or 20 maps (DM, iCTF, TAM, AS, ONS etc.). In BW we have, what, 300 maps? I'd rather choose from 50 GOOD maps :), and yeah the maps will come back each day. But does that matter?

Re: Weighted mapvoting

Posted: Fri 30 Nov , 2012 6:07 pm
by Azarael
I have problems with the current situation as well, and I'd describe my position as equal to that of iRobot. When the same maps are voted every day and no opportunity is given for players to consistently familiarise themselves with other, lesser played maps, of course the status quo will not change. Allowing excessive compromise which still allows the evening to be dominated by certain maps is almost the same thing.

@aap: While there may be some bad maps (which? playercount dependent or not?), lack of experience on behalf of all the players with rarely voted maps contributes negatively to their perception. BW isn't stock and a maplist composed of our overplayed maps plus the TAM maplist wouldn't necessarily be the best maplist.

Re: Weighted mapvoting

Posted: Fri 11 Jan , 2013 2:21 pm
by Spin
CTF maps should be weighted too. No joy playing huge map with 3 players and 3 bots.

Re: Weighted mapvoting

Posted: Fri 11 Jan , 2013 2:36 pm
by iRobot
Thank you for indirectly reminding me about this topic.

I still do not feel the vote weight changes have had any impact on reducing the same maps being played.

Re: Weighted mapvoting

Posted: Fri 11 Jan , 2013 3:50 pm
by giZmo
iRobot wrote:I still do not feel the vote weight changes have had any impact on reducing the same maps being played.
That was never the intention of it

Re: Weighted mapvoting

Posted: Fri 11 Jan , 2013 4:05 pm
by iRobot
We're throwing arbitrary rules into the vote system to ensure the same maps are available in the evenings everyday.

Then in the same topic, we are saying perhaps it's best left up to the players.

I'm sorry but one standpoint needs to be chosen.

Re: Weighted mapvoting

Posted: Mon 29 Jul , 2013 6:09 pm
by iRobot
Any possibility of making this less STRICT?

I'm tired of voting for a map I enjoy only to be met with 0.04, 0.3 or lower, or even sometimes it completely stonewalls you with a 'Sorry, you cannot vote this map right now.'

It doesn't even do this on 1on1 maps, it's quite a few that seem to be weighted down for no apparent reason.

#lesshighlander #lessamdk #nomorehelmsdeep

Re: Weighted mapvoting

Posted: Mon 29 Jul , 2013 7:44 pm
by Calypto
iRobot wrote:Any possibility of making this less STRICT?

I'm tired of voting for a map I enjoy only to be met with 0.04, 0.3 or lower, or even sometimes it completely stonewalls you with a 'Sorry, you cannot vote this map right now.'

It doesn't even do this on 1on1 maps, it's quite a few that seem to be weighted down for no apparent reason.

#lesshighlander #lessamdk #nomorehelmsdeep
I agree, the mapper of Toy's Story recommends the map to be played with 6-10 players, not 22.

Re: Weighted mapvoting

Posted: Mon 29 Jul , 2013 11:57 pm
by iZumo
iRobot wrote:Any possibility of making this less STRICT?

I'm tired of voting for a map I enjoy only to be met with 0.04, 0.3 or lower, or even sometimes it completely stonewalls you with a 'Sorry, you cannot vote this map right now.'

It doesn't even do this on 1on1 maps, it's quite a few that seem to be weighted down for no apparent reason.

#lesshighlander #lessamdk #nomorehelmsdeep
It's weighted only over playercount, the maps will have normal vote when there is enough players. (Also a little derp in the "0.04" votes to fix (so it jumps on 0.3 when the "minimum" player condition is satisfied).

Re: Weighted mapvoting

Posted: Tue 30 Jul , 2013 9:36 am
by Butcher
The fact that the people vote for the maps means they would prefer to play that map... and there is a small list of maps that are always selected!
They may select them because:
-The player know the map.
-The player performs good in the map.
-The player likes the map.
-The player is voting against other map to be selected
-The player is indifferent and just follows the majority

Once you know the sweet spot in the map you increase your chances of doing better.

Maybe would be a nice solution to add an easy to select random map feature in the selection panel. :idea: Maybe some random 15-22 player maps, or random 1-15 player map, as also a least played map random selection.

But in the end is better the good known than the better to be known ;)