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Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:14 pm
by iRobot
You wouldn't really be able to test it, as ScorpCoaster isn't really glitchable (to my knowledge! :D)

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:22 pm
by Azarael
Forced ports will prevent glitches which allow access to the next objective(s) from allowing the glitching player to complete that objective, but they won't stop a) usage of items from next objective b) usage of position from next objective to fire upon enemy players c) glitches which are used to bypass part of the path and are viable when the target objective is the current objective. Contact with a checkpoint from an objective which comes after the current objective or checkpoint sequence breaking would terminate the player, thus comprehensively preventing any form of advantage from being gained.

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:35 pm
by iRobot
If you're willing to take the time to implement all those checkpoints, then sure, I'd agree.

Skipping to next objective (with ability to claim it) is the most damaging to gameplay however, the others are trifles in comparison.

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:38 pm
by Azarael
I am.

In the end, the purpose of any glitch is to give unfair advantage to the player. While I agree there are degrees of advantage to be gained, a player who uses an intra-path skip still cheats everyone else out of a fairly acquired objective and a player with a Redeemer or a sniper in a position he shouldn't be in can still ruin someone's game, as you experienced on SkyRace.

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:41 pm
by iRobot
Azarael wrote:Isniper in a position he shouldn't be in can still ruin someone's game, as you experienced on SkyRace.
Wasn't me who experienced it, and I've never seen it happening, ever fts

But I wont discount the possibility.

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:42 pm
by Azarael
I meant the Redeemer in your case (Xalez).

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:44 pm
by iRobot
Un punto giusto joinha

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:48 pm
by darkelf
iRobot wrote:You wouldn't really be able to test it, as ScorpCoaster isn't really glitchable (to my knowledge! :D)
Oh if you only knew. I still need to fix a exploit that is extremely game breaking.. lets just say.. one can jump from a said half pipe to the objective.

Its rare but it can happen.

Re: Glitch / Exploit report thread

Posted: Wed 01 May , 2013 5:50 pm
by iRobot
I count glitch as something that can be done reliably :p

Which reminds me of another;

Industrial Race - Can use the vertical ramp shortly into first objective to reach final objective, with a vehicle.

Re: Glitch / Exploit report thread

Posted: Fri 03 May , 2013 4:12 pm
by iRobot
Azarael wrote:Fixed all of them.
into
Azarael wrote:14 days - Vehicle exit glitch on LegoWars.
.=