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Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 2:25 pm
by Jiffy
Azarael wrote:Added for the next version along with a ton of bug fixes and the inclusion of Team Loadout.
I'm looking forward. ;D

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 4:05 pm
by pilau
Azarael wrote:Added for the next version along with a ton of bug fixes and the inclusion of Team Loadout.
What is team loadout? Sounds interesting.

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 4:06 pm
by Azarael
Merely allows you to select different weapons for each team.

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 4:18 pm
by iRobot
Azarael wrote:Merely allows you to select different weapons for each team.
A whole team with MARS-3

omg

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 5:28 pm
by pilau
iRobot wrote:A whole team with MARS-3
S-AR > MARS-3
Azarael wrote:Merely allows you to select different weapons for each team.
Do you mean limiting what weapons the team can use?

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 5:38 pm
by Azarael
Yep.

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 6:11 pm
by pilau
What purpose does it serve?

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 6:17 pm
by Azarael
It was requested in Fix and so I thought I might as well add it to Pro in case Fix users want to migrate in the future.

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 6:41 pm
by pilau
OK, I'm just curious as to why would anyone need to do that. I'm, so you get where I'm coming from, setting up loadout roles for example sounds more relevant to me.

Re: Offline versions of BallisticPro

Posted: Mon 05 Aug , 2013 7:47 pm
by CaptainXavious
Its kinda fun for scenarios in offline play. One team of bots limited to alien weapons, human weapons for other team, one team is 'zombies' and only gets melee, other team gets shotguns, low tech guns vs. high tech guns, etc.