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Re: RACE-Derby[I3][E1][R][REV]
Posted: Sat 07 Dec , 2013 11:05 pm
by Donnie
hey i have one question,why can't i open your maps on UnrealEd 3.0?
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sun 08 Dec , 2013 10:03 am
by darkelf
Donnie wrote:hey i have one question,why can't i open your maps on UnrealEd 3.0?
You need LDGVehicleTrials.u in your system folder to open the map. Otherwise it will crash unrealed every time.
Or its because your a pirate...
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sun 08 Dec , 2013 10:43 am
by darkelf
Map: RACE-Derby[I3][E4][R][REV]
Note: I changed version number just in case its already on server.
Changelog:
-Movers have been all corrected to have bblockkarma true. (The following are the ones that did not have correct properties: Room 2 mover shortcut, Room 3 mover trigger for final obj mover to rise, Room 4 first obj secret short cut mover and the one mentioned by evil(Room 4 second obj triggered mover)
Screenshots: Refer to previous post.
Download:
https://www.mediafire.com/?9rk9xjmnkb2b8hc
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sun 08 Dec , 2013 11:26 am
by Donnie
darkelf wrote:Donnie wrote:hey i have one question,why can't i open your maps on UnrealEd 3.0?
You need LDGVehicleTrials.u in your system folder to open the map. Otherwise it will crash unrealed every time.
Where can i download it?
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sun 08 Dec , 2013 12:19 pm
by darkelf
Donnie wrote:darkelf wrote:Donnie wrote:hey i have one question,why can't i open your maps on UnrealEd 3.0?
You need LDGVehicleTrials.u in your system folder to open the map. Otherwise it will crash unrealed every time.
Where can i download it?
Should have gotten it from server in cache already. Get a cache extractor like ut2004mi or something to retrieve it.
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sun 08 Dec , 2013 12:50 pm
by Donnie
Thanks.I just want to see how racing maps are made.
Re: RACE-Derby[I3][E1][R][REV]
Posted: Sat 04 Jan , 2014 6:48 pm
by darkelf
Map: RACE-Derby[I3][E5][R][REV]
Change log:
-Fixed bsp holes (Room 2, Room 4 and on roof of spawn)
-Fixed Room 2 second obj slant running side dodge jump to get to obj. Some reason it is not allowing you to go up the slanted hill anymore so its been removed due to frustration and fear of causing more bsp holes.
Note: This map is not aligned to any type of grid what so ever. So there may be more bsp holes that I may have not caught. But from my play through it looks like I got the ones that most would encounter.. This map really needs to be completely redone but I don't have the patience at the time to do it.
Download:
http://www.mediafire.com/download/3qz67 ... REV%5D.zip
Re: RACE-Derby
Posted: Tue 14 Jan , 2014 4:38 pm
by darkelf
Map: RACE-Derby[EMP]
Change log:
-Added anti wait measures on last obj.
-All vehicles have been assigned to a team, teamlocked enabled and team entering can't unlock them for other team. So in other words.. No more stealing enemies vehicle when you fail.
-Map renamed to new standard format.
Download:
http://www.mediafire.com/download/2zy1s ... EMP%5D.zip
Re: RACE-Derby
Posted: Tue 14 Jan , 2014 4:40 pm
by iRobot
Locking the car to the first driver who entered it would enhance the stealing protection further, as car-stealing even happens on the same team.
Do you guys think that would be possible?
Re: RACE-Derby
Posted: Tue 14 Jan , 2014 4:52 pm
by darkelf
iRobot wrote:Locking the car to the first driver who entered it would enhance the stealing protection further, as car-stealing even happens on the same team.
Do you guys think that would be possible?
That would require most likely having to be an add on option to nitro vehicles mod. So probably will not happen for a while if at all. sorry.