Re: RACE-Boobie_Race
Posted: Fri 18 Oct , 2013 3:22 pm
Obj 1:
1. Think it was mentioned but yah the spawns textures being red is really hard on eyes.
2. Add a jump out or something out of spawn so enemies can just drive into the others spawn.
3. The blocking volume protecting the first obj from being jumped to directly from first jump is not good enough can easily be avoided by going to the right of it.
4. Would recommend going through all the bsp on obj 1 to make sure its aligned right. Its sloppy and its most likely why your getting bsp holes.
5. Obj 1 vehicle should be EMP Scorp.
Obj 2:
1. possibly put an arrow staticmesh/mover in to help direct dimbos to the correct way.
2. Is obj 2 even necessary?
3. Recommend adding a spawn right above 1st spawn and give players quantum scorp.
4. Its most likely possible for people to jump from first big jump right into the second obj tunnel. (Just add blocking volume and that should do it. )
Obj 3:
1. Same thing with obj1 spawn. Recommend you get rid of the bridge and just make it a jump so enemy can't just drive into others spawn.
2. Quantum scorp
Obj 4:
1. Make sure to really explore the terrain for possible jumps.. Think nitro vehicle scorp jump ability. It's extremely exploitable. The fog helps but people will get creative.
Obj 5:
1. This obj is extremely long.. and with 20 plus players playing and benders with only a few scorps I have the feeling that its going to suck badly with dozens of people shooting twin beams. I like the benders but I think it will be a major rage.
I recommend making it scorpions with web launcher make it true race with the chance to dodge a crap load of shots.
2. Its really long (forgot just how long it is..) might need to add arrows for bimbos when they drive over the obj from the top level terrain. They might get confused.
Overall:
1. Glass textures.. There cool and all but. They only work as being a added bsp. Using them for a subtracted bsp is a big no no.. Granted this was the original mappers error. Be kinda and please fix this
.
2. Already mentioned but work on lighting a bit more. It looks like its just a bunch of zone info's that are doing the lighting. If this is the case make sure there are portals for each section that has a zoneinfo.
3. There is way to many player spawns.. granted this isn't necessary game breaking but dear GOD!! I seriously doubt we are going to have 50 players spawning at once lol.
4. Just simple clean up. Lots of teleporters and secret little areas with weapon lockers.. and there not needed. Just make it a race. Its a very fast paced map and there isn't really any need for weapons from what I can tell other then linkgun to heal vehicles.
That's what I think. Take it or leave it
1. Think it was mentioned but yah the spawns textures being red is really hard on eyes.
2. Add a jump out or something out of spawn so enemies can just drive into the others spawn.
3. The blocking volume protecting the first obj from being jumped to directly from first jump is not good enough can easily be avoided by going to the right of it.
4. Would recommend going through all the bsp on obj 1 to make sure its aligned right. Its sloppy and its most likely why your getting bsp holes.
5. Obj 1 vehicle should be EMP Scorp.
Obj 2:
1. possibly put an arrow staticmesh/mover in to help direct dimbos to the correct way.
2. Is obj 2 even necessary?
3. Recommend adding a spawn right above 1st spawn and give players quantum scorp.
4. Its most likely possible for people to jump from first big jump right into the second obj tunnel. (Just add blocking volume and that should do it. )
Obj 3:
1. Same thing with obj1 spawn. Recommend you get rid of the bridge and just make it a jump so enemy can't just drive into others spawn.
2. Quantum scorp
Obj 4:
1. Make sure to really explore the terrain for possible jumps.. Think nitro vehicle scorp jump ability. It's extremely exploitable. The fog helps but people will get creative.
Obj 5:
1. This obj is extremely long.. and with 20 plus players playing and benders with only a few scorps I have the feeling that its going to suck badly with dozens of people shooting twin beams. I like the benders but I think it will be a major rage.
I recommend making it scorpions with web launcher make it true race with the chance to dodge a crap load of shots.
2. Its really long (forgot just how long it is..) might need to add arrows for bimbos when they drive over the obj from the top level terrain. They might get confused.
Overall:
1. Glass textures.. There cool and all but. They only work as being a added bsp. Using them for a subtracted bsp is a big no no.. Granted this was the original mappers error. Be kinda and please fix this

2. Already mentioned but work on lighting a bit more. It looks like its just a bunch of zone info's that are doing the lighting. If this is the case make sure there are portals for each section that has a zoneinfo.
3. There is way to many player spawns.. granted this isn't necessary game breaking but dear GOD!! I seriously doubt we are going to have 50 players spawning at once lol.
4. Just simple clean up. Lots of teleporters and secret little areas with weapon lockers.. and there not needed. Just make it a race. Its a very fast paced map and there isn't really any need for weapons from what I can tell other then linkgun to heal vehicles.
That's what I think. Take it or leave it
