1) Damage by all melee weps is way to high, even from front. How can it be that running with charging melee is available, getting instakill about it. Shouldnt be shooting be the point in LDG Ballistics and not getting kills by melee? Weapons are strong enough already, they dont need an instakill button.
2) After u got hit by melee u just spam the wep and u die, cause you cant react plus wep even displaces.
@ Robot: Area doesnt matter, there are good and bad maps for it, in general the damage is too high.. The focus should be on shooting and not on MeleeIng ( good word

@ aberiu: I say nothing about bullets, go ahead, its about instakilling weapons, example...Melee counts more then a precious x83 Headshot?
Dark Star is fine. Kinjin go ahead.