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Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 2:16 pm
by Thewalkingdead3
Den wrote:When track is too easy it's boring. When somebody is camping and shooting enemies while they are trying to pass some very narrow place it's also annoying. It's impressive that you didn't make any conclusions after tsc map, same was here. I don't tell you what vehicle to use, do what you want, but map had problems when there were scorpions, removing them with benders was not a solution, it only made new problems.
what conclusion i will did the 16 problmee and i make new topic when i have finich my map) look earl do that so i fixe the 16 thing and post with picture but next week i do it

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 5:20 pm
by coletay
Den wrote: 2. Mines on road kill only red team players
3. Movers during track configured poorly, their movements are ugly
4. Random vehicles on tracks
5. Some parts of the road are too narrow for benders, possible to drive here only on scorpions
6. On some other narrow places it's not easy to drive but easy to be shot, that's your typical problem. For EMP scorpions it was not a problem but with benders it will be unplayable
7. Holes in the road sometimes need a little skill, sometimes you don't see it and just fall in in after jump, no skill needed, only luck
8. Mover which locks 3rd track is useless, easy to glitch
10. Again movers in BSP
11. Again errors in editor
12. Vehicles at spawn are placed without order
14. Mistakes in objective list, learn french
15. Hidden invisible teleports I guess you tried to do only for yourself. Some of them don't work, some of them don't work correctly
16. In room with nukes supershield doesn't spawn, deemers respawn too fast and there are too many of them
What you need to do Walking:

2. Go to hellbender race 4 [Nightmare], copy the mines there, but change the trigger and emitter 'Event's to different ones for each mine.
3. when you place a mover, when setting its mover keys, use the shift + right click OR left click, to whichever direction you want it to go to. check in OTHER windows except dynamic view, (T (Top) F (Front) etc views) to make sure they are in line with your track.
4. Just stick to hellbenders , TWB's.
5. Expand narrow places by copying the BSP and using the shift button with your mouse as explained above.
6. add a few static meshes to those parts, that are railings. im sure you can find some to copy.
7. dont add holes after an angled jump , you cant see them. dont add holes 'randomly', always use order.
8. DON'T Copy movers, they never work properly if you do, CREATE a mover from a static mesh, search unrealwiki for a tutorial, its easy.
10. Refer to 3.
11. if you cant search, try double clicking on the errors and your editor will move to it, and have a think about why it may be wrong, look and see if its positioned correctly, or go to the MiniTutorials on this form to find some answers.
12. Again use shift + mouse buttons in dynamic view that way they are always ordered. try to make the gaps between your hellbender actors the same size. Easy way to do this is look in top view and zoom in, count the squares as your moving them, then match them up
14. Look up ive given you the right objective list to use. use it.
15. Always use either an emitter or a static mesh with no collision to show the user that there is a teleporter there, how else are they to know? Always set the URL of the first teleporter to the 'Tag' in 'Events' of the teleporter on the other side.
16. set DelaybedSpawn to False in the Properties of those weapon lockers/pads. And only use 1 deemer in 1 area at a time, no more are needed.

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 6:33 pm
by Thewalkingdead3
Guys big problème i need help aflter i send picture

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 6:36 pm
by Thewalkingdead3
Hlm i dont have nighmare race send me pls

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 6:53 pm
by coletay

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 9:34 pm
by Thewalkingdead3
Well , i open the extractor but i don't find my map sry but look here mabye bono can look it and hellp because is french message Image
TRADUCTION


You do not have permission to open this file
Consult the file owner or an administrator for permission to open the file

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 9:41 pm
by Den
Cache extractor is for extracting cache but not for extracting .ut2 files

facepalm

Re: "Map finich , Send to forum "

Posted: Sun 15 Jan , 2017 10:28 pm
by taries
Internet Explorer facepalm facepalm facepalm facepalm

Re: "Map finich , Send to forum "

Posted: Mon 16 Jan , 2017 1:21 am
by bOnO
I already gave him a cache extractor with THE WHOLE FUCKING PROCEDURE to use it.

Re: "Map finich , Send to forum "

Posted: Mon 16 Jan , 2017 4:01 am
by Calypto
Perhaps a monkey has higher intelligence than walking.