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Re: Skill system

Posted: Mon 14 Oct , 2013 7:36 pm
by CaptainXavious
There's always BWPro offline if you want to learn the weapons in a more controlled environment.

Re: Skill system

Posted: Mon 14 Oct , 2013 8:30 pm
by iZumo
Butcher wrote:Also there are players leaving the game few seconds before the end (when the game is almost lost) to have less skill punishment.
Nope, their score gets saved and is taken into account when the match finishes.
Butcher wrote:There is also the ones that spec until there is a map they know or handle good and then play when the other players are of inferior skill level. And some other players that have advantage for having deep insight of the game advantage (I don't know if admins read the teamchat and know the other team strategy for example). For sure a player like Aza has more idea of which weapon is the best for the situation cause he sets it like that (He is a very good player, but its just to point out there is an advantage).
Winning team join = ban. The rest of the things are expected from skilled players ;)
Butcher wrote:Is not the same to play against the Robot or JAM or Aza, than playing with others, in the same team your skill gets low because they are killing everything, and against you your skill also gets lower cause you are frozen most of the time. Is not the same to kill someone with higher skill than to kill someone with low skill. But is kind of uncommon the games where the high skills play against each other. When this happens you get good games :).
This is what I'm going to target with the skill spectrum. Playing vs low skillers will not give you skill.
Butcher wrote:Lately, I'm ending the game in the 1st or 2nd position of my team and I am loosing skill.
Score in the game is not relevant to the skill system at all (as of now - it may be changed to reflect skill more properly), just as your position in the team.
Butcher wrote:I do not have the fault the balancer sucks, and I couldn't choose my teammates... and when you are against a team with HIT, the robot and Aza together... well you can't expect to much of your team to counter... There are games that the 1st to 2nd in the same team double the points. And then in the end they quit, leaving the team to ruin... Games that show such evident huge unbalance end in 6-0 6-1... they should not be taken in count for the skill balance. No one can help to have a sucking team.
Well balancer is not implemented yet (and gets delays as I'm busier and busier. You can use EFR to get unranked for such games (anytime, since you're V.I.P.).
Butcher wrote:Also, if I play in the morning, against 6 people is quite different than when I play full server with all the high skills... I see some farming skill off the peak hours.. (as JAM was accused for example), nonetheless games with less than 10-12 people should not count.
It's only because of the fact that noobier players play in the morning. To be fixed with the kill spectrum.

Re: Skill system

Posted: Tue 15 Oct , 2013 10:19 am
by Butcher
CaptainXavious wrote:There's always BWPro offline if you want to learn the weapons in a more controlled environment.
Thankx, I've tried it. It feels to me different when I play in such a mode. Same in deathmatch online, I feel the weapons have some how different settings, but Aza has several times assured the weapons and settings are the same.

I've learned them already, nonetheless is a bit difficult to keep up with the changes. For example if the HIP values change, then all weapon's behavior are changed... this happened some 3 weeks ago, and now I can't use Viper where I would usually use it... then I have to search again in the multiple weapon options which one is the most effective in my game style for the specific map. This makes you loose a lot of skill because of the trial and error process. Normally, I EFR the games where I am seeking for a weapon, but is only possible once per day.

Re: Skill system

Posted: Tue 15 Oct , 2013 2:01 pm
by Butcher
iRobot wrote:Everyone is equally meat to me. Except Aza, he's worth a little more.
did you say "meat"?... that's my business, I'll cut it for ya... would you like a Gizmo steak? LOL trollface

Re: Skill system

Posted: Tue 15 Oct , 2013 2:11 pm
by iRobot
Too old

^^

Re: Skill system

Posted: Tue 15 Oct , 2013 2:55 pm
by iZumo
iRobot wrote:Too old

^^
That just has made my day!
LOL ;'D'D trollface

Re: Skill system

Posted: Wed 16 Oct , 2013 9:48 am
by iZumo
Hmm, first Calypto's kill spectrum results:

Median: 3.90
Upper Quartile: 4.62

Simply farming all the time.
trollface

Re: Skill system

Posted: Wed 16 Oct , 2013 10:39 am
by iRobot
Is that only for new data?

Re: Skill system

Posted: Wed 16 Oct , 2013 1:39 pm
by Butcher
Could we see the values too?... I would like to know mine... (ok not yesterday cause my pc crashed several times in server 1).... tell me like in 2 days time... :)

Re: Skill system

Posted: Wed 16 Oct , 2013 2:00 pm
by iZumo
Data collection started yesterday, it doesn't do anything yet. There is also no bayesian over the collected data yet.